My only complaint was that I am so used to having the up arrow being the jump button that I got confused for a few seconds as to why I wasn't jumping, but that's no real issue. That's just me being dumb. :P
Very cute game, and its shortness is refreshing more than a shortcoming. So many games try to stretch themselves out far beyond their capabilities, and this is nice and short. It is very well done for the 48 hour time limit, a complete little capsule. Loved it.
Thanks! I'll keep that in mind if I try to extend this into a full game and implement some options for controls.
This is just that old Flicky game with different sprites
I'd say it's closer to City Connection. But no, you're right - I went to Sega and hacked into their mainframe and downloaded all of their source files, ported all of their games to flash, and changed them all into MGM Monsters. This is just the first in a series of hundreds.
^^^ 100% true ^^^
Dracula is soo cute *-*
I thought it was very challenging. The sound quality was excellent, as were the graphics. However, I was disappointed at how short it was. However, given the time constraint, I guess it's understandable.
The controls were extremely annoying. I had trouble jumping from one level to another because of how floaty they are.
If I had more time to work on the game, I would have spent some serious time working on the controls. I wanted the game to be partially about momentum, so the controls come off as pretty loose. If I were to extend the game I'd probably want help with playtesting :)