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Dracula's Treasure!

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This is my Ludum Dare 25 entry, made in under 48 hours! You play as Dracula, who is being evicted from his foreclosed mansion. Priests are trying to kick you out, but you have to collect all of your riches before you leave! This is kind of similar to games like Flicky and City Connection, but the player wraps around the screen (a la Asteroids).

You use the Arrow Keys to run and the Space key to Jump - if you can collect the powerup, you will be transformed into a bat and can clip through the platforms (as well as wrap vertically around the screen).

The point of the game is to collect all of the treasures and reach the exit without getting hit by one of the priests.

PROTIP - You can game the priests behavior by jumping to get them to jump to higher platforms!

I hope you folks enjoy it!


My only complaint was that I am so used to having the up arrow being the jump button that I got confused for a few seconds as to why I wasn't jumping, but that's no real issue. That's just me being dumb. :P

Very cute game, and its shortness is refreshing more than a shortcoming. So many games try to stretch themselves out far beyond their capabilities, and this is nice and short. It is very well done for the 48 hour time limit, a complete little capsule. Loved it.

01010111 responds:

Thanks! I'll keep that in mind if I try to extend this into a full game and implement some options for controls.

This is just that old Flicky game with different sprites

01010111 responds:

I'd say it's closer to City Connection. But no, you're right - I went to Sega and hacked into their mainframe and downloaded all of their source files, ported all of their games to flash, and changed them all into MGM Monsters. This is just the first in a series of hundreds.

^^^ 100% true ^^^

Dracula is soo cute *-*

I thought it was very challenging. The sound quality was excellent, as were the graphics. However, I was disappointed at how short it was. However, given the time constraint, I guess it's understandable.

The controls were extremely annoying. I had trouble jumping from one level to another because of how floaty they are.

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01010111 responds:

If I had more time to work on the game, I would have spent some serious time working on the controls. I wanted the game to be partially about momentum, so the controls come off as pretty loose. If I were to extend the game I'd probably want help with playtesting :)

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Credits & Info

3.17 / 5.00

Dec 16, 2012
5:07 PM EST
Action - Platformer - Other