Spike: A Love Story Too

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Afternoon 5 Points

You're over the hump!

Morning 5 Points

You made it through the morning shift!

Rebound 5 Points

You've learned the fine art of the rebound. Or just got lucky.

Survived Five 5 Points

You've survived through 5 mascots. OK.

End of the Day 10 Points

You made it! Now time for be-ew-ti-ful dreams.

Six Pointer 10 Points

You got your first 6 point hit! We're so proud!

Ten Down 10 Points

You're getting up there!

Don't Talk to the Monsters 25 Points

Perfect in the monster challenge

Keep on Smashing 25 Points

You smashed 50 guys in one game sitting! That's a lot!

Dummy Challenge 50 Points

You got mad points with little to work with!

Security is Nice 50 Points

You completed employment mode with 100% security!

Twenty is Plenty 50 Points

You survived 20 psychotic mascots! You're a spiking GOD.

Author Comments

Press Spacebar or X or L to smash.
Esc to return to title screen.
Play through the morning shift to unlock challenges!

12/14 update *fixed bugs, 6-point medal now works!*

Guide the lonely Spike Trap through its video game workday! Use its only mode of expression to smash the game mascot, collect coins and power-ups, work with the training dummy, and cull the monster population. Keep your job security high or you'll get fired, and then what will you do? Work as a fry cook? I don't think so.

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Is better the first :I sorry...

Eh? What is the point of rebounding aside from score? The behaviors of the mascots is erratic, and some of them recover from rebounding much faster than others. The game needs more consistency in terms of how it works, what rules apply, how mascots behave etc. As it stands there is a lot of randomness in the mascot behavior that makes Survivalist mode half luck based depending on which patterns you get.

Maybe you should put in a pause button. That would be nice considering I like to talk to people as I game.

Playing this while listening to Undertale's Metal Crusher just makes too much sense. Too short tho.

Credits & Info

4.07 / 5.00

Dec 13, 2012
1:07 PM EST
Action - Other