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Deep Sea Hunter

rated 4.09 / 5 stars
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Credits & Info

Dec 13, 2012 | 8:46 AM EST

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Author Comments

Dive into the harrowing depths of the deep sea and explore the underwater world.

Develop your submarine that will help you explore deeper into the unknown.
Discover long-lost creatures of the underwater world.
Attack four mythical underwater bosses, hell-bent on sinking your submarine.

Develop your submarine to increase your speed, strength and fuel capacity
Detect gold to buy in-store improvements
Maneuver your submarine around sharp ravines and schools of underwater creatures swimming dangerously towards you



Rated 4.5 / 5 stars

ahhh i like this much
when i saw the giant monster, i felt excited

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Rated 5 / 5 stars

Had a blast with this one! This game is all about grinding, but it only took me 1.5hours to get all upgrades, kill all fish types/boss and trophies so it's not too monotonous.


This game really reminded me of Lovecraft's 'The Temple'! I kept thinking "you know what would make ths game epic? A Cthulhu encounter...". A few seconds later and there He was! Thank you for adding him in, it made grinding for max fuel and weapons to kill him TOTALLY worth it!!!

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Rated 2.5 / 5 stars

good game, but way too much flaws, lack of way to start further in the game, put an option of building a godamn harbor in the ocean for 50k! oh, and fix the bug with the traveling through walls thing, it makes you win 40k per turn so...

but coongrats to the guy who discovered GG


Rated 5 / 5 stars

Do you want to get infinite money?
No problem! Trollscience has the answer!
1) Get into the upper left corner (at the harbor)
2) Go diagonally left-down
3) Dive through walls
4) ???????????
5) PROFIT!!!


Rated 2 / 5 stars

A solid time waster that is severely hampered by major flaws in the game. The biggest flaw is the fuel limit, which is nowhere near enough to truly explore the ocean. The weapon upgrades seem largely cosmetic as well, with no real noticeable difference after a couple of upgrades. The fact that there's no checkpoints means it forces the player to play through the entire map from scratch, which is a real pain in the ass. Can't there be something like an underwater facility like the one in The Abyss for the submarine to head to as a checkpoint?

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