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rated 4.11 / 5 stars
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Action - Platformer - Hop and Bop

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Credits & Info

Dec 10, 2012 | 6:00 PM EST

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Author Comments


Commerical talk:
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

Real talk:
Woah, this is my biggest game to date and has taken a lot of work, i put my heart and soul into this thing. It started a long time back with a programmer who later moved to San Fransisco and work on the project, so i took the art assets redesigned the game a bit, and learned to program it myself in Stencyl Engine. Its largely inspired by SuperMeatBoy, N+ and Jumper.. i loved those games, the new wave of action platformer and so i just really wanted to make one. The game is about constant learning and the feeling of achievement when you beat a level, only to be met with a new challenge and so new obstacles are introduced every few levels across the entire game to keep it fresh. The main focus is on smooth movement and the under flow of rolling/jumping/jetpackin g.. the first time i made a boss battle as well, and the most play-tested and tweaked a game. been wanting to make a for ages, and i think something a lot of indie devs want to try.. so i hope i did it justice and to be honest this project was really fucking challenging from start to finish, and also was a financial failure as well, but i hope it is well received and the effort that went into it shines through. I really underestimated how difficult it would be to program the whole game myself as well as do the art/design/animation.. but despite wanting to quit several times during development and many long nights, i stuck with it and am super proud. the first time commissioned a soundtrack as well, and i think the music is great and really matches the gameplay. looking forward to feedback about the game and how it will be received by the players



Rated 5 / 5 stars

Great Job, the art was nice and the controls were smooth, I can honestly say all my deaths were user error rather then clunky controls.


Rated 5 / 5 stars

i beat the game without dieing on my first try


Rated 5 / 5 stars

all i got ta say that is fun


Rated 5 / 5 stars

The pacing of the game is amazing. The slight but relieving changes in background scenery and game mechanics are amazing. The next-to last level seemed to have a lot of contrived bits of difficulty instead of the other levels, but even that was great.

The simplistic but challenging boss with its nods to all of the previous traps was excellent. Despite a lack of strong narrative or storyline, the little snippets were enough to let us know what was going on and to add a spice to an otherwise already flavorful blend of excellent platforming elements.

Controls were smooth, and while I experienced a little bit of lag whenever he entered a portal, I suspect that's a combination of my computer, Chrome, and the fact that I was playing on a low power setting.

This game, with no additional polish, would be one I'd gladly pay money for. Nothing copious, but easily a $5-15 game on Steam. With even more levels, more artistic vision, or this kind of excellent platforming mechanic plus an in-depth story, and you'd have even more of a gem.

I haven't played something this good in ages.

I do strongly encourage perhaps delving a bit into formulating plots and developing storylines, because this using whatever base you used for this and your great sensibilities with level design, you could just rehash the programming but vary the theme or message and build something truly great alongside such works as Limbo, Braid, and the like.

There is always room to reach higher, but on NG, and for a free game, this deserves MORE than a five-star rating. Great art, level design, animations, execution, and commitment to quality.

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Rated 5 / 5 stars

Influences by meatboy and other fast-paced platformer are big here, but this is not a bad thing if the game is done well like this!

Control are smooth and responsive, from the wall-jumping to the jetpack, I expetially love the roll+jump combo!
Awesome game design, no level seems out of place and the learning curve is well calibrated!
Graphic is simple and clear, while I think the tiles for the levels aren't prefectly matching the great hand drawed art (they seems a little too "blocky") nothing is really out of place, it's just something I felt a little while playing, but I'm nitpicking here!
Music is fine too, pretty damn catchy and perfect for the fast-rhythm gameplay!

My only complaits:
-In the final level, the two vertical laser-shooting eyeballs went a little out of sync during some of my attemps to complete it; it was a small difference of milliseconds, but took me out of guard; plus, it fixed itself after some more deaths.
-The boss fight, the last two attacks are way too cheap, if you stay in the corner there is no way you're gonna get killed by the spiked balls!

Over all, this game is amazing! Had a lot of fun with it, keep up your great job!

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