At first, it was pretty uncomfortable to get used to the behaviour of the controls.
But if you give the game a chance and practise a bit, you'll get a feeling for the grapple, its speed
and get an eye for the distance and right timing.
Even if you now got comfy to the controls, reach higher scores easier;
the game itself stays entertaining, although there seems to be no change in the enemy spawn interval
or the level complexity (some are easier, some are more difficult - it's a random up and down).
The "rope" of the grapple is white. This is sometimes pretty confusing with white backgrounds.
Not sure if this is part of the game, but a yellow rope would be way better.
Sometimes there are no enemies in the level
(but you can hear the spawn sound). This happened rarely though.
Good work! Cheers!
Hey, glad to hear you like the game so much! We actually just uploaded a new version that addresses the issues with those light backgrounds, as well as making it more clear you can change directions mid-air. Thanks for the feedback!
Its a nice feeling to beat the creators highscore, Its a fairly challenging game, very basic and fun
Very amusing game, but hard, in a good way, to master the commands.
This really isnt that bad of a game. Good concept, challenging, flows well, has a leader board, and the difficulty increases gradually if you don't have quick enough reflexes to keep collecting coins.
It's HARD! but on that note it's a fun game and a great time waster. Lacks a plot or story but on that what kind of story would you give a "hookshot" equipped Lumpy Space Princess? Good game.