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Play a Level! 5 Points

It doesn't get much easier than this. But then that medal pops up and it makes that cool sound and you gotta admit - that feels AWESOME.

Fire 500 Shots! 10 Points

Are you going to just hold down the space key and slam through this one? Are you? C'mon, you'll get it naturally in the course of the game. Don't be like that, man!

Play 15 Minutes! 25 Points

That's 15 minutes of actual gametime here. Don't just go afk and be like, "Man I bet it'll trigger while I watch Family Guy." It won't!

Score 250 25 Points

Rack up at least 250 points in a level! Really, not very hard. Use combos, be fast. Wait, IS this too hard? Then you'll hate medal 3.

Score 500 25 Points

This is around the level of how high someone who really works at it can score. If you want to cheat, go ahead - really, who can blame you?

25000 Lifetime Points! 50 Points

This is it. The big achievement. The one where it becomes clear you either truly like this game, or are an utter medal addict. If you get this, I sure hope you liked the game! It's not too hard to pull off, believe me.

Acquire 50 Data! 50 Points

Data would be those green boxes. As opposed to the red, white, blue or black boxes. You'll see them. Get 50 over the entire course of your game career and then, hey, awesome Newgrounds medal noise!

Clean 10 Systems! 50 Points

Did you know these levels change with each type you unlock? There's quite a variety there. At least see 10, come on, they really get better!

Combo Level 5! 100 Points

Once again, this one is tough. If you're having trouble, try it on a 4-way shot level. Remember, missed shots hurt your combo meter.

Destroy 250 Errors! 100 Points

There are a lot of errors on the internet. Seriously - HTML errors, code errors, speling errors... Anyway, destroy 250 of them during the course of the game.

Author Comments

StabiliTEA! Take part in this mandatory corporate training simulation to learn about the world of Targeted Error Attacks (TEAs) and the various standard attacks used by internet hackers in the FUTURE!

20 distinct levels!
10 badges!
Deceptively attractively title screen!

** Developer Comments Follow **

Alright. You're probably going to say, "You indie game devs always say 'retro graphics' when you really mean 'low-quality, pixel stuff'." Alright, you caught me. I made this several months ago, trying to see how far I could go with the most basic Flixel built-in graphics. I'm actually rather pleased with the end result, and have, as usual, learned a billion things I didn't know before.

The storyline for this one? Honestly, it all came from the name, which I can't even totally remember how I justified it. Let's face it - StabiliTEA? Bad name. Makes no sense. Kind of weird. But, it was fun to write up these histories. As ever, comments are appreciated. Vastly technologically superior to my first game, Electrikill.

Edit: New version updated, correcting a bug with reloads affecting a particular stage unlock. Still trying to figure out the medal bug.

Edit 2: Medals should be working now, because I made a real stupid error and finally found it. Will know once it's properly live.

Edit 3: Cleared up some minor bugs. Unlock and 'new' status should now be accurate.

Edit 4: Fixed some additional minor bugs related to unlocks.

Edit 5: Credits updated with thank you to ElectricBlueMax for his valuable bug-checking assistance!


This game is really interesting... Great Job! :)

People find this review helpful!
VictorGrunn responds:

Thanks, much appreciated!

It's okay, a bit glitchy. sometimes after playing a level, it will still have the "New" part still under the name. Overall, pretty good!

People find this review helpful!
VictorGrunn responds:

Thanks, glad you liked it! I'll look into the 'new' and see if I can patch that up.

Good game!
I never thought a simple game like this could be made so diverse with so many modes.
You put a lot of work into the coding and the mode descriptions.
The medal descriptions are funny and I enjoyed them.
But, I unlocked 7 of them, they all pop up on the screen but they don't register with Newgrounds. Could you fix that?

Great job. I hope to see more games from you in the future.

People find this review helpful!
VictorGrunn responds:

Thank you very much for the feedback!

First, about the medals. I'm not sure what could possibly be wrong there, but I'll look into it. It may be related to the game currently being under review, but if not, it should be trivial to fix - I'll ask around. Thanks for tipping me off about it!

I'm glad you liked the diversity and the writing of it. If you liked this game, there's another (not by me, but it inspired me here) called Snakes on a Cartesian Plane that you should check out. Very similar concept, but it uses the base game of Snake rather than a shooter like I did.

This was a pretty strange game. I could have sworn that I had played a game that had the exact same medal design. Maybe that was another game you made? Anyway, it was pretty interesting to see how such a simplistic design could be so complicated. It was also weird with how you had to do certain things in order to advance to the next level. The sounds are pretty good, too.

I just didn't think it made much sense. I was afraid I was going to die after getting hit once, but it took a long time for me to lose the game. You didn't even have to lose the game to not be able to advance. Oh, and it helps I got a bunch of medals. This is a very weird game, but something I would still recommend.

People find this review helpful!
VictorGrunn responds:

If by medal design you mean the icons, yes - they were pulled off what I made for Drone Assault. I figured it'd work fine here.

I'm glad you found it fun - more glad that you found it strange! It was a joy to create, sitting around trying to think of how to make the gameplay differ despite using only a real, real limited set of graphics and rules.

So difficult but is a good game.

People find this review helpful!
VictorGrunn responds:

Thanks, glad you enjoyed it!

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Credits & Info

3.66 / 5.00

Dec 5, 2012
4:48 AM EST
Action - Other