make better enemies :]
You should really put thought into a game before publishing it, just saying.
I'm sure these are going to be things everyone has already said, but...
Your collision detection sucks, try creating a smaller MC within your obstacles that accomodates for the fact that Flash recognizes ALL movieclips as leveled squares/rectangles.
Jumping distance is really low, makes game feel cheap in difficulty.
Your gradiant fills are ugly. Gradiant fills are probably best used with low contrasts.
Enemies and obstacles are at odds with the "gravity" expressed by player character, they need easing between stops.
Sound FX would have been nice, SFXr/BFXr are good tools for this.
Simple, smooth 20-30 second music loop would have added color, FruityLoops Studio is great for that.
Consider how your colors fit together...buy a color wheel. Also, make a palette for your project and stick to it.
There is very little here, and most of your code could have been easily copy-pasted from a tutorial. There is almost no personality, no style, here. So...I have a rough time seeing this as little more than a learning experience that you didn't really enjoy. Seriously, what do you want me to say? "Good job on knowing what a circle is, I admire your ability to think inside the box".
Oh, well...don't get me wrong, it's great you finished this, but it's got no soul.
i got to lv 2 and after falling threw the platform 5 minuets+ i rage quit and its not the worst but deffently not the worst
It's short, but it's your first, which is more then I've done so props for that. Level 3 had a glitch of sorts. Occasionally after falling I would respawn and fall through the platform underneath at hyperspeed. Result was falling something like 10 times in under a second. Jump arc was a little low for enemy movement. You made no mention the green sphere was a transporter.
Unfortunately this game is far from your masterpiece but I've seen worse.