Despite everything I'm about to type, I still recommend you give the game a go.
The sound effects are terrible. When you die from a moving spike, the spike should not bounce around. Or at least mute the spike's sound effect when this happens, as it gets really annoying when the sound plays again and again rapid-fire. The controls are sluggish. The disappearing platforms sometimes disappear when they aren't supposed to. The first level in the hard section isn't a fun kind of hard, but a sketchy kind of hard that uses a feature the player has no experience with yet. It's basically guesswork.
The game has a lot of potential, and I enjoyed many parts, but the game is just unpolished.
5 Stars because of the great feeling I got when I beat the game. You would've gotten 5 even if I hadn't beaten the game though, as a reward for finally breaking me.
Good game, enough challenging but not too much for a slowpoke like me. The art is cool as well as the sfx. 4 stars outta 4.
very good game, creative, and very challenging!!!
i also liked the visuals and the levels.
good job man, do more!
This was fun, but the level design was really simple and even on hard it never really picked up. Adding to this is the fact that the narrator is more annoying than any difficulty in the game, and not in a good Glados way but in a poorly written way. At first, he/she/it? (we never find out) tells you to give up, but nothing ever comes of this. Then it makes some lame jokes, and then it tries really hard to tell you that the game is hard, which might make sense if it was actually that hard.
Even the medals reflect this. Clever!- not really, that puzzle was incredibly basic and it's been done a million times. Wow, you died a LOT!- except no, I only died a few times on that straightforward platforming section, and most of it was due to sound but weird hit detection. Basically, the game does a lot of tell instead of showing, and it comes off as being "try hard".