Yerp yerp yerp! :D 117 score.
The first time I tried playing this the game appeared to be stuck at the sky screen, so I had to reload it. I don't know if its the fault of the game or the browser, the second time worked. As there isn't an apparent tutorial, if you press S or Down, your character will pick up a rock. Pressing it again will make him throw the rock down. A and D, and Left and Right, are obvious.
I was told that it was made by 2 Player Games... twice. Seems a little silly, but oh well.
Two player implementation seems like a nice idea and I've yet to try it, so my experience is on Player 1 only.
The game's core concept is nice. At first I thought it was incredibly easy which is a good thing, though it took me those first few levels to grasp that I had to not try to carry a rock to each side of the castle. I like that holding a rock slows the character down, as it does encourage on the fly thinking.
The enemies never varied, so by Level 5 I was already bored of the same enemy which took one rock to knock down (or a falling body, which is a humorous addition) that barely dodged at all. Make no mistake, enough of one enemy can be good, but only if you're intended to survive one minute at most. This doesn't seem to take that approach.
Many of the word art graphics are in mediocre quality, while the character models are in comparably much better quality. Everything, but the actual interface stands out to me for quality. It's not that it feels clunky, as much as, it LOOKS clunky. When I see it, I expect a cheaper made game than, well, what you have so far.
Next, I like that the enemies get progressively harder and spawn faster. I love that. I hate that the character doesnt get a relative strength higher. What I mean by that is, it'd be nice if I started moving faster as the enemies spawned faster. Then, the game doesn't have a hard cap on how high of a score I can get, as it becomes based more on player reaction time.
Additionally, as a review before me suggests, it'd be nice if I could pick up upgrades for my rock throwing. Even varying different types of rocks (one which splits on impact, or one which blows up, or one which homes on a nearby target... endless possibilities) and make a certain type be better for an X type of enemy. As well, it'd be nice to fight boss type enemies.
For what it is, a quick time wasting game, it's nice. But it doesn't draw me to play it more and more like it could.
3.5/5 Might Play Again. :)