Earn to Die 2012

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Bought the bus. Bought the boost. Upgraded the boost. No difference.
I wish that upgrade worked so I could beat the game instead of only being able to make it 9/10 of the way there... wtf?
Why don't people test their games before releasing?

Love the game but hate its Mobile only for the whole thing...
I dont have a smart phone.
Maybe go all out and make a steam worthy version with enhanced graphics, sounds, and so many upgrades its insane?

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cool game week ending

This game is excellent. I do think there should be more room for personalization that way you could have a little bit more fun with it. It seems like you guys had a very clear path for the upgrade tree and how it should be done. In-fact, I didn't even get to fully upgrade the bus so I don't even know how awesome it would have been.

My biggest complaint would be that it ends too abruptly... just like the first one. I rated the first one higher because, back when it came out, I thought that was an excellent idea [not that it was new but still original in it's own way] but this one didn't offer any significant differences; just more levels, different zombies, and one different upgrade... Not much for a second run at a good game huh? ----- 3/5 -----

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This is a fun, addicting game with a few problems:

1. On those "slow motion" moments, your gas and boost tend to deplete at normal speed. It should really deplete at the speed the rest of the game is going.
2. I really don't like the fact that the game ended before I got to finish upgrading my vehicle, and then erased my data. It completely ruined my sense of completion.

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Credits & Info

4.14 / 5.00

Nov 22, 2012
4:33 AM EST
Action - Other
  • Frontpaged November 26, 2012
  • Daily 2nd Place November 23, 2012
  • Weekly 3rd Place November 28, 2012