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This is the game I made to learn the flixel framework. Instructions are in-game, as well as a link to a video walkthrough. Enjoy!

Frontpage! I did not expect that. Thanks for the reviews everyone, they're really helpful.


I wondered why the overall rating was a 3 from the get go.
Seemed like a solid game up until the ending.

]Believed Back Story[
"I am stone legs"
As stone legs stand atop his hill sword at his side he comes to terms with his handicap... his legs made of stone.
("I will never know the joys of bi-pedal movement.... t..o go where..I.. pl..ease with ease")
*He sheds 1 manly tear*
WHAT HO! Off in the distance! It's Limber Limbs! Waving a friendly hello at our protagonist on the cliff.
*waves to Stone Legs*
Suddenly, self speculated sadness turns into Homicidal RAGGGGGGGGGGGE!
"Limber Limbs must DIE!" says our hero. The only a dream in his heart to rip out Limbers own. He sets out, upper body strength and sword in hand.
]Intro Fade[

The whole time I was playing, it was chanting in hte back of my head. "LIMBER LIMBS MUST DIE" in repetition.
To my dismay with 50+ restarts, the ending is our hero... Stone Legs, arriving at some cave... only to arrive wiry and unable to jump... a Giant Spider steps on him. Killing him instantly.

If the game play wasn't "funky" in some spots, I would play again trying for the better ending. But it's too much hassle with tedious areas.
-1 point (bad call)

Some levels get repeated just with ice/snow covered blocks.
-1 point (repeated levels to 'add' to the game)

Here comes the part no one reads.
What could of been done to make it better:
*Level selects with best score saved.
This would not only allow levels with tedious obstacles to stay in play for difficulty with limited negative feedback from players but it would also get rid of the giant "**** you" the players interpret once the beat the game with 50+ restarts and REMOVE the need to play through all 45 levels again just to see a cinematic.

The game had a nice concept, simple to fuel story, and as smooth as its gonna get game play.

its fun, but there are some levels where coins aren't visible and you have to guess/hope you can find it. it really annoys me and i don't understand why the creator would do that.

Brilliant idea, but there are some serious control bugs for me. Often, the player character will not budge after a jump, leaving me still and in the same place as where I began. This renders the game more or less impossible to play, so . . . points off for that.

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kinda hard but good

You go right for the tiny platforms on stage 2, you certainly don't mess around. Unforunately, the controls are just not up to it wih the slidng effect that could have been regulated to another button. Stonelegs should follow form and drop like a stone.

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Credits & Info

3.41 / 5.00

Nov 18, 2012
1:36 PM EST
Action - Platformer - Puzzle