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The Hero's Journey

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Go out into the wild and do the thing that heroes do best: defeat random monsters without reason or provocation!

The Hero's Journey is a satirical take on the "fantasy as a mass-murder simulator" genre. It was made in 48 hours for a game jam with the theme of procedural generation, featuring random maps, loot and lore.


its fun and has a good plot. but um that walking over trees thing is weird

I like the change of perspective :). While it isn't really necessary for this game I'd suggest that you work on making the controls more responsive in the future.

People find this review helpful!
jacobalbano responds:

Thanks for the feedback! What type of responsiveness do you mean specifically? The movement style was based on older games like Final Fantasy, where you could only come to a stop on a tile.

i thought this game was okay but how do u win or lose? i got to a dark screen and wasnt able to do anything else

jacobalbano responds:

The only way to win is to stop playing. ;) It's a bit of an art game in that way. As for losing, if you pick up the rope at the beginning you can hang yourself on a tree after you get fully depressed, or just walk into lava or deep water.

This is pretty bad maybe you should spend some time actually working on it

Difficulty 1
Gameplay 1
Graphics 1

Pretty nice, but uhm... how do you equip stuff?

jacobalbano responds:

Equipment is automatically equipped as you pick it up, and it modifies your strength and health stats. Incidentally, your wisdom stat goes down as you kill more monsters. ;)

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Credits & Info

3.15 / 5.00

Nov 14, 2012
6:16 PM EST
Adventure - RPG