little bug: I can grind after the monster dies. (is rpg design so fucking hard?)
Basically it's a mobile game. Put all your chips in the touch plataform.
RPG design is as hard as you are experienced. As for the bug, yeah, I noticed that one, but given that you're technically beating up the training dummy, it's not breaking the realism. Consider it training between face-offs. ;).
But, but, I can't see my stats! Bawwwwwwwwww!
Haha! This wasn't meant to be any more complex than levels, really - just me taking stupid grinding mechanics to task.
I like the boss music, but it would be cool if it was a terned-bass rpg,
You'd be surprised at what's in the works. ;).
Always a fan of a simple game making fun of a much larger concept. While a big heavy handed, yeah, good job on this.
Also, would that level 3 Minotaur happen to be a reference to anything? He's striking that pose and I feel like I've seen another bull fellow do it elsewhere.
It's Usain Bolt's pose. I liked the idea of an arrogant minotaur, so I thought it'd be funny. :).
i know this is a test game... bt i wud play it if it wer a real game. i can imagine it as a iphone game
It is something I'm considering!