As said down there.
Brilliant animation, brilliant design, but poor execution. Some suggestions:
Your units move way too slowly while the enemy can advance very quickly.
Many times my controls stuck and bugged out, leaving me helpless while my units either wandered off into waves of enemies, never fighting back, only to get slaughtered. Other times my mother plant couldn't eat anything or move
Sometimes the level would just span one kind of enemy incessantly from the start, be it civilians or an enormous horde of shotgun troops. If it was only civilians, I could never beat the levels because there was nothing to fight; if it was only one breed of overpowered enemy, I could never advance.
Add an indicator for what kind of enemies are spawning and give a better radar for them. Only being able to see about a fifth of the map at any time lulled me into a false sense of security.
Level up the mother plant. There should be ways to heal mid-battle, or ways to have more HP period.
Again, loved the character design and loved the concept, but the difficulty jumped very drastically and the coding seemed terrible. I do hope you revise this or make a sequel. It's not worth giving up on; it just needs a lot of polish.
Men it so cool!!
I was so excited when i first saw the game. Then utterly disappointed when i was playing it. It bored me out of brains. X| I was expecting to be able to create, evolve and massacre people. Destroy buildings and cause mayhem and what not. Instead what i god was to kill 1-4 people every now and then and have 1 evolution stage. 1 upgrade. Could have really been better. No stars.
Love the idea and art, seems a bit on the slow side, lots of random bugs: when upgradign somtimes units clone them selves, also somtimes when messing with a unit it will jam and if you press evolve it will change into a psychotilcly powerfull seed seeduis, also i cant get past lvl 17 i destroy all the buildings and nothing happens.