the agme is entertaining enough for a fw minutes, but i stopped playing after chamber 12 because it just felt like the same room over and over (just palette-swapped enemies)
1. Explain the attributes of the weapons before the game. It's not all that hard to figure them out yourself, but it's easier for less experienced Players that way.
2. The game needs a story or at least something in between the chambers to break up the monotone wandering from one room to the next.
3. Are there other Enemies other than the one Monster with different colors? If not the game desperately needs them. Shooting the same thing over and over and over again improves the feeling of repetition.
4.Make different weapons. Right now it's all the same kind of weapon with just altered Bullet Pattern/-speed/-damage. EVen an optical change of the bullet sprite might be enough to give the player the feeling of "Another" weapon. Flame like sprites or some laser like sprite for example.
...I honestly don't know what to say about this game. It's like somebody made a flash game out of the raw essence of the nineties.
I have no idea if that's good or bad.
great gme, but it could use more music tracks an some sound effects. it could also use a pause option. othr than that great game!
Good game. I like the variety shotguns (most people make games with lots of different weapons), and i liked the way you make their DPS and other specs. Unfortunately there wasn't challenge at all. It was 10-minute-straightforward-regular fun. Give it a boss, other items, maybe different types of monsters and you'll have a serious game. But this is good material, don't waste it. With the proper modifications would be easily a four star. Maybe four and a half.