Swords and Potions

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.


wow.... This really should not be a social game, that requires real money to get anywhere..... things are really expensive, and customers always ask for items out of stock.

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I realize that many others have very legitimate complaints against this game, but I will be (relatively) lenient.

1. The gameplay for the most part is fun, but the addition of waiting periods only succeeds in doing two things: One, pissing off the player, and two, make you seem greedy for wanting to monetize something as trivial as the passing of a day.

2. Requiring the infamous "special currency" that many "free to play" games are implementing nowadays is to be expected, but restricting the construction of rare weapons in that respect is a bit low. The overwhelming use of it for virtually every option or action in the game is also rather irritating. I have played "free to play" games in which you make a decent amount of progress if you put a bit of time into it, like The Last Stand: Dead Zone for instance. I never buy their special currency, dubbed "fuel", yet I am still one of the more powerful players on my server. It should never even be CLOSE to "pat to win".

3. Lastly, adding more options for dialogue with customers and adding customers who are willing to buy anything rather than a specific thing they had their mind on would be nice. So, do us all a favor, and legitimately earn your place on the front page of Newgrounds.

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ahhh what the fuck. you cheeky bastard. i played this game for hours and it toke me days to relies that with out paying money( wonderful trend by the way) you cant get ahead in this game. not only that but the customers are complete robots that base everything on blind chance which would be fine if they asked for something or hinted to some kind of reason they needed the item...or had interesting dialog... its a good concept.needs massive touch up on creativity. and whats the point of having customers coming into the store saying the need something and walkin around...AND YOU CANT DO ANYTHING ABOUT IT. please just look at the game and think it over.

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this game is very addictive but to have a time limit on how long you play, and having customers that always ask for what you dont have, and the prices of upgrades made this game suck i was going to bookmark this game but it seems pointless make some changes or constantly loose potential fans

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It's not strange people are trying to ask for money for their games, especially one like this that is a lót of fun to play. Problem is however, is that once you have to wait 10 minutes for your day to get through, the experience is immensely lowered.

But what really annoys me is that even those who are actually paying are getting screwed over as well. A 14 day payment is 140 tokens, 10 dollars = 1000 tokens. You can only buy it 6 times, then 7 days for 90 tokens. 14 days * 6 = 84 days + 7 = 91 days.

So one actually dedicated to the game, paying for it, then (probably) using some tokens as a small step-up can never even finish the game with a payment of 10 dollars. Not to mention if someone wants to replay the game.

It is inexcusable to screw over your own customers pal. So get out, or fix this up, or you'll be consistently bombarbed with bad reviews.

Now, lets take a look if this is getting off the goddamn frontpage.

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Credits & Info

3.23 / 5.00

Oct 24, 2012
3:55 PM EDT
Simulation - Other