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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

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Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 2 / 5 stars

It's a cute little game, the MAJOR issue that makes me trip and fall is the whole "Play to play" choice, this game doesn't deserve that at all, much like Farmville, a very cheap indie game asking for all your money.


Rated 4.5 / 5 stars

It is first important to note that the system of mandatory cooldowns on ingame days is rather well placed and appropriate for a sim game such as this. As for the developer, such a system benefits the monetizing of the game while it subsists the overall freshness of the game by limiting the customer's playtime to an appropriate extent. Considering the matter of waiting for days before resuming, I see no reason why it should be too much of a inhibiting factor as we report it to be. One could always log on multiple times a day to get the most amount of game time if need be.
Personally, I think that S&P is polished, honed, and tailored for a simulation flash game in that it is well-balanced and evenly paced for all users (paying or not), engaging, and coded neatly and nicely. The game best suits players who are willing to persistently play.
The game however, yet has potential to grow and I'd love to see the developers continuing to do awesome stuff to improve.

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Rated 5 / 5 stars

this game is the shit.


Rated 2 / 5 stars

This game is a cute idea but it is incredibly standard compared to the usual facebook or app game. The amount of waiting actually isn't so bad since it is more standard to wait an hour or a day. However most games on newgrounds generally resemble full games so the cool down time is a bit jarring if you just played a bunch of other games on the site before this one. The rates for the pay content doesn't seem that bad since most of the time it comes up it is a pay to make this game of waiting go faster option. It does seem like an off putting move to make the pay options so big and dominant. I honestly thought those coins were a type of game currency and wasted them.

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Rated 4 / 5 stars

Just please give us the option to upgrade how much of a certain item we can have WHILE receiving things from quests. I just got 30 dragon's blood and a staff from a quest, meaning I had to throw away 20 dragon's blood :( also, get the paying part out of the game please :p
Apart from that, awesome game! :)