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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

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Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 1 / 5 stars

High production values in art, low production values in the actual game design. A typical paygated freemium game. You can do worse, but you can spend your money better just getting Skyrim or something, because you'd have to sink more into this game than that, and you'll get a lot more out of a AAA game than this. I don't have a problem with the Freemium model in and of itself, but if you are going to do something like this, either make it cheap as chips so to speak, or give us a more interesting game.

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Rated 2 / 5 stars

This was a fun and addictive game, I feel it is ruined by having you wait for ten minutes per day(Had this been per week...maybe) the main motivation of this game seems to be making this creator money, you pay for epic recipes that aren't found or unlocked and so are limited on what you make and so you feel cheated. Great game, game mechanics, bad sales tactics.

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Rated 4 / 5 stars

best game i have played in a while but i really see no reason why not to put ads instead of this kind pf paying method it ruins all good games :/ it would really be awesome if you could change that... 4 stars because of it.

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Rated 5 / 5 stars

The payment making it annoying :c, why not just put some adds, only a few people pay for it, but adds would bet you more money and allow us to enjoy the game ^-^

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Rated 3 / 5 stars

I would love to rate this higher, but the microcharges are killing it. Frankly, this would get a MUCH higher rating if it was a hacked version without all the Microsoft-style real-money charges. I might even be willing to pay more to get advantages from being in a guild online, or downloading a deluxe or special edition for a one-time price. But paying to play longer is just a good way to scare gamers away.

It's a solid concept, and I look forward to other iterations of it, or this one being remedied.

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