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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 2 / 5 stars

~Speaking in behalf of the mass with hopes of eradicating disputes (I might also be practicing my right to freedom of expression ty)

Everyone has perspectives and we are obliged according to law to respect those varieties from whichever point it is seen.
An analysis as follows is that in the developers perspective, In order to earn for their services, they strategized an unlikely and as seen, a rather unaccepted manner of business administering as to being If we further ponder upon this, given that this unlikely manner of profiting will proceed and ratings decrease, complains increase and earnings remain at 0%, It will most likely not progress, that is mainly because the basis of sales on a certain product/service is the mass, its trend,its support and its acceptability.
Tell me then, pertaining these services and their unreasonable offerings, Are you willing to pay the price of an item at full knowing it is just to be rendered for a day? At worst case scenario wherein your resistance to identify convenience fails, and you resort to doing so, Who then is pitiful in the end? I thought so.
Therefore, it is indeed understandable that there are rare ones who believe in and that is a noble intention, but what is not to be ignored is this knowledge on the matters of turning the tables around and supporting it with opinionated statements, what is unfair, remains unfair, and general unacceptability is beyond control over limpidly poor services.

Regarding gameplay though it is indeed worthy of a single-purchase grant and yet the overall concern is that the flow and fashion of payment is beyond ridiculous.


Rated 3 / 5 stars

A fun way to think about aspects of business. The wait time between non-free days is a little rough, but if you play two games at once, not too terrible. I'd suggest making more realistic things to do, like keeping the shop clean or developing relationships with specific customers through dialogue. Maybe a lunch break for the employee's. or a pet that roams around just for fun. There's a ton you can do with a game like this if you really wanted to get money out of people. For the quality presented, it is not worth putting money into, but it would be a great free game! Increase the quality and you may get a buck or two out of me. :)

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Rated 5 / 5 stars

I totally agree with the rest of the guys, the gameplay is GREAT, but i dont like the part about having to wait for the next day and paying for it...makes the game suck

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Rated 1 / 5 stars

The game is somewhat interesting and a little fun. The concept is alright... but its horribly simple. The Graphics I don't mind, really nostalgic. But I want to smash my face on my keyboard when I see the high need for OTHER people to do anything or to pay real money. All you really do in this is manage a shop. Whoopty do. You can't really actively interact with the fictitious outside world by having price offering for materials, better/more laborers ect. I don't even feel any punishment or reward for my interaction with same faced NPCs. I dont even want to throw out the mountain of ideas that flood to mind that could make this game so much better because so little effort was put into this game and so much is expected back in real money.

Yeah... I could drop this and play games 100x better that are completely free.

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Rated 4.5 / 5 stars

It seems what people don't get is that developers aren't immortal beings simply there to create entertainment for others. They have wants, they have needs, they have bills, some even have families that depend on them. They have to have money for all of these things, and more importantly, THEY HAVE SKILLS THAT THEY CAN USE TO 'EARN' THAT MONEY. Getting money from ads only goes so far.
I swear, people on this site need to show a bit of empathy. Try and feel things from the developer's perspective and don't expect everything to be free for you.

Anyways, now that I'm done ranting, I can start reviewing.
Yeah, the fact that you need to pay for some things is not really appealing, but the game is good, and I think it's worth it. If I DID have money to drop on this game, I'd certainly do it, because it's fun and addicting, and I've always thought that shopkeepers were the unsung heroes of RPG gaming. I mean, where the hell else would the adventurers get their supplies and sell their unneeded loot? Can't very well travel around with it without breaking your back.
The music is fun and doesn't really get too annoying on loop, and it goes well with the feel of the game, the graphics are reminiscent of classic RPG games, which is a nice touch, and the gameplay that you DON'T have to pay for is enjoyable enough for those like me that don't have the money for the rest of it.
I will say that the 100 tokens that you start with is much better than how most trash-pile facebook games start you with none

Long story short, people don't have as much to gripe about as they think. It's a good game, well worthy of 4 stars, minimum.