Swords and Potions

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.


i am too lazy to even read all the descriptions on how to play this game... U_U
but 5 stars anyways...

Wow, I was on the verge of saying this game is better than any other game on Newgrounds that I have played so far. But then, out what seemed to be no where, a day limit appeared. This really broke my heart to see a day limit. I'll give it a 3/5.
+Nearly perfect gameplay. I never got upset or frustrated at anything while playing.
+The music was repetitive, but it NEVER got on my nerves to listen to. I actually liked it.
+The graphics ran smoothly and looked great.
+Great economic system that was a joy to look at.
+The way you ran the shop was really great. (Workers researching, building, ect.)
-Pay to play made this game's whole view change to me. It really did ruin it.
If the game wasn't pay to play, I would spend a TON of time on it. I was hooked to it. Oh well. I hope to see someone create a replica of this game that isn't pay to play.

People find this review helpful!

What I love about this, is all the little aspects of being a shop keep. The hiring of people, the firing, the researching and the crafting, all of that is what I look for in this kind of game. It's extremely fun, and a bit challenging! But, this is a site where people come to play for free. If you want to make a pay-to-play game, then make it a demo or restrict it to Facebook. Take away the pay-to-play (or make a separate version for free-to-play) and you've got a five star game. ----ICC

People find this review helpful!

its cool

This game is really rather fantastic.
I understand the sentiments against paying and waiting, but that is simply coming, IMO, from a stance of instant gratification. This game doesn't operate like other games, so I think the point of instant gratification is moot.
Between waits, when I play, I am really enjoying the role of a shopkeeper. I like my guild, I like managing the time it takes to produce items and how I need to decide whether to interact with a customer one way or another.
The only thing I feel is lacking in this game is something to look at while you wait, or at least to receive some metrics and context. Adventurers constantly talk about monsters, but I want to know more about those monsters. Similarly, some descriptions (and the production costs) of items would be more than relevant to my interests.
This game is great and delivers a great experience. I don't understand why people can't see past the tokens and the wait for days.

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Credits & Info

3.23 / 5.00

Oct 24, 2012
3:55 PM EDT
Simulation - Other