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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

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Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 2.5 / 5 stars

Well the art alone made me play this game, but not for long. The facebook-ish group play disturbed me a lot.

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Rated 4 / 5 stars

Really nice idea for a game, but nothing is perfect :P

Well, where do I start... Alright, I'm gonna list the bigger parts of the game:

Takes a lot of time:

For a game like this, that isn't huge, and has some stuff it could work on, it's a bit too relying on Tokens, (you seem to need/use tokens for everything), and the only way to get tokens without paying is through the daily lottery. This means that you have to log in every day, and that added to the "day" mechanic and that most of the game is based on that You, the player, mostly need to spend time, makes this game VERY time-consuming. Other Browser-games (that have a paytoplay function) have a gameplay that is: Log in, do your daily stuff, start loading stuff, and then you log out, letting Time play for you, while you mostly control the shaping of the game. This game is different since you almost always need to be logged in to actually "play" the game, which is good in itself, but takes a lot of time. What I'm getting to is, the game takes a TON of time, and the daily lottery that you almost have to use for getting tokens added to that is just insane. So all the things, and especially the days that you have to use tokens for, tone them down. Otherwise the players will get really pissed like they have been a lot here on Newgrounds. I think this game is really fun, and an interestingly new aspect, but the makers are probably getting a little bit too full of themselves if they think that people will just accept that most of the game is required to be paid for, when it's not that big of an add-on. I mean, who pays money to skip waiting for 10 minutes? Make it instead so that fun and interesting "extra" stuff, like maybe another merchant can only be purchased, so that the people who want to have just a little fun and play the game without getting too serious can do so, while the ones who really like the game can get truly special privileges. Of course, all of this is just MY opinion, and everyone has a right to their own.

Pay to Play:

Unlike many seem to believe, this game is not completely Pay-to-Play biased, since you DO need to use tokens to get high up, but you CAN get tokens without paying money (the daily lottery). There is a small chance, but you can get tokens there for free, so all you have do to id log in every day to assure a chance for success.

PS: The guild part if complete and utter shit, and if it's not taken care of, it will send away a ton of players. To only be able to upgrade your store through random people that you've begged to, or by paying money is really shitty. If it was a big thing, like, make your store into an elephant, that could work in that way, but not this tiny insignificant stuff, people will NOT pay for it.

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Rated 3 / 5 stars

Its a good game, except that to upgrade some of the facilities you have to have cooperation of others which makes it difficult to do. Also a bad point of the game is that you have to either wait to carry on playing or spend money on tokens. If it was free to play then that would improve it. Other than those bad points it overall is a good game.

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Rated 3 / 5 stars

Nice content, but those day-packages and guildstuff ruined it. That stuf may work on obile versions for android or iOS, but there it is annoying as hell allready, why would you want to ruin a good game with it?

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Rated 0.5 / 5 stars

Good game, too bad you ruined it

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