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The Namless Hero

rated 2.56 / 5 stars
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Puzzles - Other

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Credits & Info

Oct 22, 2012 | 5:01 AM EDT

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Author Comments

Hello Newgrounds I need your feedback, I want to know if people will like this game!
I'm really hoping it will get good feedback because I don't know if I should keep going with it. please tell me what you like/dislike, bugs and if you see this game going well in the future :)

Thanks - jamtheman1017



Rated 2 / 5 stars

I completely agree with Cylun. The specific words and phrases needed to accomplish actions aren't anywhere near intuitive enough. I could have been willing to work my way around this problem, but then you decided to make each level TIMED. Combine this with the riddle wrapped in an enigma that is the parser, and I have zero desire to wrestle with this game any more.

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Rated 4 / 5 stars

I really like this, but it could definitely use some work. Spelling issues ingame. Perhaps enable caps. Provide a walkthrough. Provide usable words dictionary. That's all for now. :3


Rated 2 / 5 stars

I didn't understand how to play

you should do a tutorial ...


Rated 2 / 5 stars

I understand the value behind text based adventures, but syntax guessing is usually a problem to be avoided, and it doesn't exactly act as a good gameplay mechanic to explore! One of the key problems with this form of gameplay is that it relies on the user trying to "get into the head" of the developer, and as more and more verbs fail, the primary barrier to advancing in the game becomes the user's inability to understand the precise amount of effort that the designer went through.
Right from the beginning, there are serious issues with the parser. Even in the easiest stage, the player's first instinct might be to "take the rock." After all, you cannot throw the rock before first taking it, and many text based games would require you to do so. Yet, "take the rock" yields absolutely nothing, not even a string of text informing us that we should throw it instead. A few moments later, however, the game chastises us for not being meticulous enough to decide to put the usb in a port rather than the computer itself!

The title of the game, itself, has a typo in it...what if there's an instance where the parser only accepts an incorrectly spelled word?

At the end of the day, I could construct any number of mind bendingly hard riddles in which the puzzle-solver has to guess a word that I have chosen without rhyme, reason, or explanation, but it wouldn't make for an engaging experience.

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Rated 3.5 / 5 stars

It's always nice to see a text adventure. It's a classic and underused genre (a rare combination).

However, it needs a bit of work on the parser. First, the no caps restriction should just be handled in the code (it's trivial to change all the input to lowercase) instead of punishing the players. Second, it needs a lot more synonyms for words. "take", "pick up", "get", and "grab" should all work for picking up an item, but only "pick up" and "get" seem to. Finally, some things, like "look" can only be done once it seems, even if they should be repeatable.