Death vs Monstars 2

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Adventurous 10 Points

Complete any challenge

Warmed Up 10 Points

Level 2 completed

Just Die Already 25 Points

Grinning Colossus killed for good

Scrap Metal 25 Points

Kill the Mecha-Fishhead

Too Easy 25 Points

Kill the Grinning Colossus in 35 seconds

Can't Touch This! 50 Points

Stop. Hammertime. Challenge 4 completed.

Egg of Fail 50 Points

Finish off the Final Boss

Jeweller 50 Points

Disassemble the Crystal Boss

Cleaning up 100 Points

Score more than 160,000 in High Score mode

Author Comments

News: Added money magnet

Death vs Monstars 2 is a multi directional arena shooter, bullet hell game with a lot of new features and the solid gameplay of the original. 4 bosses, shields, bullet time, outfits, upgrades, beam weapons etc.


This game is excellent and enjoyable in its overall quality,cute design,smooth gameplay and replayability value with upgrdades,medals and maybe the high scores.However,there are some problems like:
(1)The random spawning of monsters,the player could pretty much bump into them as new waves appear while the previous wave is not yet completed.
(Maybe there could be a mini map to show where the monsters are spawning from or that they spawn from outside the screen and an arrow should point out which direction they are coming from.)
(2)Monsters swarm the whole area as new waves become bigger,never mind about the weapons taking out groups of them,the mouse movement can make it difficult to control the firing directions.(A bigger map for more moving space or smaller monsterss)
(3)Like in Problem(2),as there is less space,it is easier for the player to hit the end of the screen when cornered and the movement is slowed down,affecting the speed of dodging(Maybe a wall or barrier could be added at the sides of the screen to prevent this.)
Anyway,an enjoyable game which could use more weapons(Drones and mines to add firepower,for example)and improvements.Good work!

People find this review helpful!

DEFINITELY needs a magnetic money upgrade. I end up losing out on so many coins because I have to choose either taking damage or missing coins. This sort of breaks the dynamics of the game, because I find it takes too long to gather loot when I'm only collecting half of it.

Overall, I can see the improvement here, but I really don't think it's enough. The raw mechanics may have improved, but there isn't the excess of upgrades and general spoils of war that I would have expected from a game with such challenging levels.

out of 10...
gfx - 7.0 (used Flash default polygon tool)
sfx - N/A
design - 7.5
gameplay - 9.0

overall, this is a fast-paced shooter with interesting controls that suffers from upgrade-anemia.

People find this review helpful!

There are some really cool features here, the biggest being that the controls are essentially in reverse which requires a different sort of snap-strategy than what we are used to. However, am dissapointed to see the lack of a "magnetic money" upgrade.

People find this review helpful!
GameReclaim responds:

added money magnet

I like this! Main issue: The bosses (and game in general to a lesser extent) get easier instead of harder as the game goes along

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Credits & Info

4.18 / 5.00

Oct 12, 2012
12:53 PM EDT
Action - Shooter - Multidirectional
  • Daily 4th Place October 13, 2012