I have read the komments and I say the idea with multiplayer was the greatest!!!
By normal multiplayers you dont have a chatroom, this was a good idea for cloud war multi!
i have no clue why i like this so much XD
Right off the bat I realized that the key to beating this game was speed. Find the weakest neutral cloud and capture it as fast as possible, doing this over and over until you could muster an insurmountable force to overwhelm the opposition. I really liked that some clouds had more strategic value on some maps, too. Capture the right cloud a the right time and you pretty much had the game in the bag. It sure felt good sending an army of hundreds to capture the final, measly little cloud at the end of each match. All this with decent music that doesn't get too repetitive(Mostly because of the short length of the game itself.) and a few grumpy looking clouds and you have yourself a fun way to kill some time.
Really fun! The upgrades are what sold it for me.
Well I must say this game defiantly has potential. Sitting here are 4:56 AM in my girlfriends lounge and I have been playing this game for a good 10-20 mins. The game is simple to play yet still requires the player to think. The challenge is not too great or too little and the way I see it, this game would make a perfect port over to iOS and I can see people buying it. As a Games Design student it is clear that the modern day market is with iPhones and Androids . This game with its simplicity in nature would be perfect on iOS and there could be some money involved. A few things would have to be done to the game first of course. First of all more levels would need to be added. More levels-More Enemy Teams and Also a Multi-player aspect also. If you are able to add these things to your games, then with the right marketing I can see this being sold on the App market.