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Wilt: Exordium

rated 3.61 / 5 stars
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Action - Platformer - Hop and Bop

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Credits & Info

Oct 9, 2012 | 10:03 AM EDT

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Author Comments

UPDATE 1: You are not meant to physically reach and push the first bridge switch, you're meant to get the gun and shoot it instead! That part is poorly designed, my bad!

UPDATE 2: For those asking about the lovely music (particularly the theme tune), it was composed by Calamaistr. Check out his page, or specifically the link below, which acts as the foundation for the melody heard on the title screen: /audio/listen/497396

Wilt: Exordium is a prologue to a longer adventure. This game is set in a dream of the protagonist, Jon. Take control of Jon and explore his dark dreams.

This is leading up to something much bigger. Your feedback will be greatly appreciated and may influence the project - so please leave a review telling us what you like and what you don't!

It's short, we know. The main game (currently titled Wilt: Last Blossom) is well into development and is at least ten times longer and more expansive. It will also have a proper story which will make sense of some otherwise odd pieces of dialogue in this dream sequence. Stay tuned!

Move with the arrow keys. Jump with A. Perform attacks (eventually) with S.



Rated 2.5 / 5 stars

BOORRING! I found this to be nothing other than your standard platformer.


Rated 0.5 / 5 stars

I liked this game because it is very boring to hang up

Asvegren responds:



Rated 2 / 5 stars

Controls are inconvinient. Why you can't punch in the jump? Also you have the most horrible double jump that I've ever seen. Why the hell you allowed to make a second jump just after the first jump? Absolutely agree with the comment about gun and grenades - when you are trying to kill the boss you start throwing the grenades instead of firing the arms.

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Asvegren responds:

We're adding an air punch and giving the grenade an individual button in the full release. Thanks for the suggestions.


Rated 4 / 5 stars

This is a very fun game, but as several people have already stated, the controls take away from my enjoyment. I would prefer if up was jump, and space was shoot/grenade. Or, if A and S were gun and grenade, to prevent accidentally throwing grenades at myself. Also, I would prefer if I could hold the "shoot" button to fire at maximum speed, instead of mashing it over and over as fast as I can (my wrist is actually sore from the boss). Controls aside, I really enjoyed this, the music is a good fit and the challenge level built at a good pace. I only had one glitch, the first time I played the boss level, the second set of small ghosts froze my movement, so I couldn't dodge at all. And even though I somehow survived those, when the big ghost returned, I was still frozen in place so he just bombed me every time he flew over. The glitch never happened again, though. Overall, a great game, 5/5 is you adjust the controls. Keep up the good work, and I look forward to seeing the rest of the adventure :)

Asvegren responds:

We're addressing the controls in the full release and adding an auto-fire function to the gun. Thanks for the review.


Rated 3.5 / 5 stars

awsome game, grafics and music is so retro, but i didnt liked the presision of the controls

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