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Wilt: Exordium

rated 3.61 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Oct 9, 2012 | 10:03 AM EDT

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Author Comments

UPDATE 1: You are not meant to physically reach and push the first bridge switch, you're meant to get the gun and shoot it instead! That part is poorly designed, my bad!

UPDATE 2: For those asking about the lovely music (particularly the theme tune), it was composed by Calamaistr. Check out his page, or specifically the link below, which acts as the foundation for the melody heard on the title screen: /audio/listen/497396

Wilt: Exordium is a prologue to a longer adventure. This game is set in a dream of the protagonist, Jon. Take control of Jon and explore his dark dreams.

This is leading up to something much bigger. Your feedback will be greatly appreciated and may influence the project - so please leave a review telling us what you like and what you don't!

It's short, we know. The main game (currently titled Wilt: Last Blossom) is well into development and is at least ten times longer and more expansive. It will also have a proper story which will make sense of some otherwise odd pieces of dialogue in this dream sequence. Stay tuned!

Move with the arrow keys. Jump with A. Perform attacks (eventually) with S.



Rated 3 / 5 stars

Storyline is interesting so far.


Rated 3.5 / 5 stars


Great job on the music. Who gets annoyed by chiptunes? If you worry that players are going to be bothered by the music, 1) Reconsider the music you have in the game because you obviously don't think it's ambient enough and 2) Add volume controls.

I'm glad you're trying to do more with less when it comes to the level design.

It's a lot of work and the logic can get kind of funky, but you really need to work on more fluid controls. The buttons aren't a problem, but user input in games should typically "flow" smoothly. This demo feels like it was "coded" in Stencyl...

Overall, really interesting. It has heart but lacks polish.


Rated 5 / 5 stars

Ive been on Newgrounds for more than 6 years and this is the VERY first time Ive ever made an account, and Ive done so just to comment on this game.
Many of the games Ive run into are clones, uninspired, pointless, and bore you early. I found that this game was nothing like that. (Good choice on close respawn places)

The atmosphere was incredible and the small amounts of dialogue made the game for me. I was piecing everything together as I played and narrorating my own made up story in my head to make sense of things. From thinking I was a nam vetern, and how I would know how to use guns, how I reacted to my amazing physique (to wall jump and double jump) and how there were different rules of physics in this world, Resurrection, ect. The more I played and encountered the more connections and narroration would flow through me.
The games that touch the gamer this way on Newgrounds are usually way overdone and awkward in how artsy or how they handled the subject matter. This game felt like it was just being itself and I was welcome to come along for the short ride and journey into this amazing world I found myself completely lost in.

Ive never had this experience from a Newgrounds game before and I know this game has a lot of potential if the mystery and unknown are always present. My advice is to not reveal anything, if so, make it very questionable. Like backstory until perhaps the very end. This way, the gamer and me can continue to build our own story from what we encounter and it makes it so much more personal and immersive. But, thats just me.

I thank you so much for allowing me to be lost in the grim world you created and I cannot wait for the full release. (Also, the music was AWESOME!)

People find this review helpful!
Asvegren responds:

Thank you so much for the compliments, they are much appreciated. I totally understand what you found appealing about the 'lack' of a clear story, and I am really sorry to say that unfortunately the main game *will* have a clear and real story that will take away (mostly) your ability to fill in the blanks. I'm really flattered that you liked the game enough to make an NG account, and I hope you will like the full release even with a storyline that is forced on you!


Rated 4 / 5 stars

fun game
would be more interesting if u got a way to kill enemies (i havent played long so mebbe u do get )


Rated 3 / 5 stars

Oh deary me. I like that you don't waste time with training for basic platformer functions like the jumping and the double jumping and the wall jumping, you go straight to testing skill. However... Jumping is a little too floaty. I'm sitting here, frustrated, with a headache, because I can't get this guy to jump into the rut on the ceiling that has the button to lower the bridge. It's not too fun that way.

People find this review helpful!
Asvegren responds:

The bridge button puzzle seems to have been ill designed. You're actually meant to go and get the gun and then shoot it. My bad, it's not very clear.