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Wilt: Exordium

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Author Comments

UPDATE 1: You are not meant to physically reach and push the first bridge switch, you're meant to get the gun and shoot it instead! That part is poorly designed, my bad!

UPDATE 2: For those asking about the lovely music (particularly the theme tune), it was composed by Calamaistr. Check out his page, or specifically the link below, which acts as the foundation for the melody heard on the title screen:
http://www.newgrounds.com /audio/listen/497396

Wilt: Exordium is a prologue to a longer adventure. This game is set in a dream of the protagonist, Jon. Take control of Jon and explore his dark dreams.

This is leading up to something much bigger. Your feedback will be greatly appreciated and may influence the project - so please leave a review telling us what you like and what you don't!

It's short, we know. The main game (currently titled Wilt: Last Blossom) is well into development and is at least ten times longer and more expansive. It will also have a proper story which will make sense of some otherwise odd pieces of dialogue in this dream sequence. Stay tuned!

Move with the arrow keys. Jump with A. Perform attacks (eventually) with S.


While I type this, I'm stuck under a ledge with a skeleton monster watching me from above. I can't get up, because he punches me when I get close enough. The only thing that could fix this is an air attack. Just have him kick in the air when you press S, is that so hard? XD Anyway, otherwise, this is a nice game. Swimming controls are very difficult to handle. Hit detection is alright, the punch seems too stubby for how long it actually is. Have him do more of a lunge when he attacks, if you're going to have him punch. But that's all my nit-picking.

I liked: the music, for some time, but it gets annoying. The overall graphic and 8bit style, it simply RULES. Animation was too choppy for me, maybe bad connection or poor hardware, but usually these are good.

Controls were easy to figure out, but hard to manage because of the chopping. Double jump, wall jump shooting in eight directions is very good. For the story I suggest that you would play the daughter and have to rescue her dad, that would be more weird and surprisingly fresh.

At the passage where the long run jump is explained, I suggest the explanation should appear before you fall into the gorge. If you shoot the zombies from the right side they still fall to the right side. During the talking it would be better that pressing spacebar would speed up the words faster and continous. Also the bridge should extent faster. Overall I would suggest more background work, I dunno if the emptyness is part of the dream.

Thanks for this, it was a joy to play:)

People find this review helpful!

Loved every bit of it. Feels like a blend of Contra and Castlevania. Count me interested in seeing where the story goes from here.

Asvegren responds:

Thank you very much! I've actually never played Contra, but Minotaur loves it (and made me change the shooting code to match it - it was originally aimed with the mouse as opposed to keyboard).

needs to tell you the controls, otherwise its pretty good.

Asvegren responds:

Really? The only thing the player has to 'guess' is using the arrow keys to move. Jumping and attacking is explained as and when it's needed. Is it the arrow keys that were the problem? Please PM if you have further comments!

Great stuff! I'm a fan of the 8-bit style games, and this one was pretty good. It's a fairly short game, but the controls are good, and the music is sets the mood very well. Looking forward to Last Blossom!

People find this review helpful!
Asvegren responds:

Thank you! Indeed it is very short, Last Blossom will be much longer. Development has just reached act 3 of 6 (for comparison, this whole game is shorter than one act in Last Blossom).

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Credits & Info

3.61 / 5.00

Oct 9, 2012
10:03 AM EDT
Action - Platformer - Hop and Bop