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Wilt: Exordium

rated 3.61 / 5 stars
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Action - Platformer - Hop and Bop

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Credits & Info

Oct 9, 2012 | 10:03 AM EDT

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Author Comments

UPDATE 1: You are not meant to physically reach and push the first bridge switch, you're meant to get the gun and shoot it instead! That part is poorly designed, my bad!

UPDATE 2: For those asking about the lovely music (particularly the theme tune), it was composed by Calamaistr. Check out his page, or specifically the link below, which acts as the foundation for the melody heard on the title screen: /audio/listen/497396

Wilt: Exordium is a prologue to a longer adventure. This game is set in a dream of the protagonist, Jon. Take control of Jon and explore his dark dreams.

This is leading up to something much bigger. Your feedback will be greatly appreciated and may influence the project - so please leave a review telling us what you like and what you don't!

It's short, we know. The main game (currently titled Wilt: Last Blossom) is well into development and is at least ten times longer and more expansive. It will also have a proper story which will make sense of some otherwise odd pieces of dialogue in this dream sequence. Stay tuned!

Move with the arrow keys. Jump with A. Perform attacks (eventually) with S.



Rated 4.5 / 5 stars

Great game! need more back story. looking forward tothe next game.
--work on movemont
--good boss fight felt like it was on one of the older systems
--good music
--didn't need the punching attack. a weaker gun would have been better or a sword


Rated 4.5 / 5 stars

I definetly want a bigger version of this. Still, I have a few complaints. The combat system. I didn't like tapping S again and again, because, as JoeSomebody2 said, it's not exactly keyboard friendly. Another thing that could use some work was the jumping. It's nice, but the moment you stop pressing "A" Jon starts going down. Try making this more natural, since this makes jump-kills quite annoying.
Still, I really liked this prologue, and I think this was quite a nice way to fix some bugs in the next version and to see if people are interested. Good job!


Rated 3.5 / 5 stars

i enjoyed it enough but i have a few complaints

-needing to spam the gun as fast as you can to beat the boss fight (i beat it on first try so i don't know if there was another way) was annoying.
-the boss fight was just too long.
-the movement/control didn't feel very good. i think it's the way you accelerated so uniformly or the way it felt more like you were sliding than running. and the inability to stop on a dime probably contributed to this.

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Rated 5 / 5 stars

It's good game, but a bit hard to me :P Anyway... great job :)


Rated 4 / 5 stars

The music. Because of it, right off the bat I was hooked. I've always been fond of the chiptune style of music, and that slow volume build at the title screen caught my attention hard. On the gameplay, it does indeed feel like the start of a larger adventure, and more accurately a test to see what you could do with the mechanics. Given that, the necessity to actually fight the monsters was null. The only time I needed to use my gun was to defeat the boss, and I could otherwise run through without throwing a single punch. Also, the need to constantly tap buttons has always been a turn off to me, making the boss fight rather dangerous to keyboards.

But you do have something in store for the larger game, that much I can tell. It may just be a test, but it's a success at that. The graphics tug at my heart due to the era I grew up in, and the controls are crisp like any side-scroller worth its salt should be. Definitely looking forward to what may come next.

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