On the one hand, not being anything near a decent firearm handler myself, 'why was he holding the gun like that the whole time' (unless he didn't know how he was supposed to hold it himself or there was a particular reason why) although on that note, he was almost constantly moving fast enough that it didn't matter as far as what we could see.
On the other hand, as opposed to him exploring, I got a vibe more akin to a character that's lived there a good portion of recent life and that he runs for a reason (something more akin to a survivor of something like what happened in 'I Am Legend', but with encounter suits); also that whatever it was that was watching him is a product of his imagination, which is why he finally got the feeling that someone was there. Nice animation quality, reminded me of Team Fortress 2 for a bit, and I noticed that at the computer station, although every other movement he made had sound, whatever he was doing with his hands was hidden; that is to say, clever on the point where precise animation was not made necessary, and easier.
Wonder what he'll go through next?
Given what you say this film's purpose is in the description, it's fucking ACE.
The atmosphere was perfectly staged by the long shooting and music, and don't even get me started on the aesthetic. It was that wonderful, advanced-yet-bulky feel with the expansive and awe-inspiring size that made Halo's forerunner tech so appealing.
I can't WAIT to find out more about this universe. Good on ya, mate.
the walking looked really quite unnatural (especially the way he/she held the spas 12), you need to improve your animating skills, everything else was good, it was just a little boring as well.
absolutely gorgeous man - I'm a big fan of this - *hope we can work together at some point!*
For an installment to start something, it does deliver. Hoping you can keep up the detail in others and bring this more home. Nice and fluid, there. Great job and all on that. Cheers and beers dude. you've earned it.