Second Wind

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Author Comments

Yep, it's done.

Second Wind, folks, Second Wind is here.

It's a witty blend of Text Adventure, Roguelike, and Sweet Simplicity.

All in all, there are 20 classes, three skills each, three major areas, four endings, countless monsters (as in, I'm too lazy to count them,) treasures, specialty shops, equips, weapons, and more.

Folks, this is one big game.

Also, there are medals, lots of em'

I sincerely dare you to beat the game on Nethack Difficulty.

And remember, dying is all a part of the experience :D



The last update was on October 21st, Version 1.57:

- Fixed up the Saiyan's awaken doing absolutely nothing.
- Fixed the broken meter glitch... Hopefully.
- The "explore" segment should run faster.
- And some other stuff I can't remember.

Send a PM with any additional problems and I'll get on them as soon as possible!

http://second-wind.wikia.com/wiki/Second_Wiki <-- Now there's a wiki too!



I Don't get it. so ill give it 3 stars

Fun (and hilarious). My only complaint is that my unlocked characters don't seem to stay unlocked; for example, I unlocked the Blackguard a couple days ago, but I can't play it now unless I go through the process of lowering one of my stats to -3 all over again.

This is a fun game, but you have to really understand its a roguelike and that means it won't be fair.
While the difficulty selection is very nice, its not a cakewalk and those who aren't used to this type of game take heed -randomness makes or breaks your game. I enjoyed all the classes and unlocking them.

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I love this game, but there's a bit of an issue getting achievements, and as such, keeps me from unlocking the characters from those achievements. I already have a few of them, and I think that stops them from triggering in-game.

People find this review helpful!

This is a great game with multiple choices, interesting plot and simple but engaging battle strategy.
Just one thing -- the random exploring is a bit rigged: there was one time when I did not even encounter an infirmary for 20 turns, and once I see 4 infirmaries consecutively. Also, the level jump in the dungeon is a bit drastic. Once I've reached the point of seeing the lonely adventurer and the drunken guy, the game becomes horrifying. I tried escaping 4 times and they all failed. They are wasting my potions and killing me out of the blue as they deals a rather wide range of damage so I didn't know whether I should use a potion or not.

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Credits & Info

4.16 / 5.00

Sep 26, 2012
12:01 PM EDT
Adventure - RPG