'Twas fun, beat Nethack with a Paladin. Just go speed altar and you've got it.
very nice game! i love it. after you have control over the souls, you cant activate the soul-enemies anymore you find if you wander tho.
Hmm? That shouldn't be the case, but I think that makes sense.
Nevertheless, I would appreciate a PM with details.
The only problem I have with this game is that the charectors I had unlocked over many hours were gone when I came back to finish the awards for charectors.
otherwise the satiristic nature of the narrator/gravesigns along with this style of game is quite enjoyable for people with my taste of games.
I honestly never knew WHY that happened and I am incredibly sorry it did. The weird part is that it happened to some players and didn't to others.
A good game overall I have to say. You really did succeed in making a fun RPG game with very simple mechanics and graphics. Yet, you still added some depth to the game by adding many different classes and many different enemies. I think the game is quite addicting too and I also like the humour you added.
The only big complaint I have is that there is a rather large luck factor involved. I actually never managed to get out of the cave level after like five tries and the main reason I died each time is because I met 3-4 enemies in a row and just couldn't deal with them. It's pretty lame if you've been playing for a while that you die like that. I don't know what the code behind the random exploring is, but perhaps it would be good if you had less chance of facing another enemy if you've just beaten one. At least you could do this in the first area.
Another small thing, I didn't like how every time I got a game over, I had to sit through the intro again. Can't you just let us go back to the menu screen? It would be quicker.
Lastly, I did face one bug during my first game. For some reason enemies didn't die anymore. Their Health dropped to 0, but they kept attacking and whatever I did I couldn't kill him and was forced to run. This then happened again at the next battle so I died eventually. I don't know what caused it, but perhaps you can figure out why this happened by looking at the code.
Overall 4.5 out of 5. Despite some minor complaints, I think you made a good game. Keep up the good work.
I'm fixing this stuff, I honestly thought the menu deal was done and over with, but apparently it's not.
With the dungeon, I'm going to just down-level everything, I think i left the balancing for that place as when it used to be the only place in the game.
It's an intro, it should be leveled as such.
Thanks for the review!
Nice little relaxing game that keep you interested, well done. :>
However, eventually I run into the BUG where the monster doesn't die when its HP reaches 0, which means I can't kill him, which means I have to die at some point, since I can't run forever. This needs to be fixed. :<
(Browser: Mozilla Firefox, and I'm not changing it.)