That damn dungeon master!!!
ONE BIG PROBLEM. SOMETIMES MOBS DON'T DIE.
If I damage too much - sometimes mobs just don't die. They will have 0 HP, will continue to attack you.
I like your sense of humor in this. I enjoyed playing this. Thank you for making this
Funny, but that's about it. The spells seem thinly veiled and much information seems to be missing to properly CALCULATE (Yes, calculate!) the efficiency of each move. If I am supposed to figure out which attack is more efficient based on the opponent's armor, it'd be a real treat to actually know what level of armor they have. On top of that the effect of each ability is hard to gouge even when you observe it's effect based on the damage dealt etc. The fact that no buffs or energy meters are displayed anywhere is atrocious.
This isn't good enough gameplay-wise. There is a ton of content in this game, but I am left with no desire to explore it.
This needs a serious overhaul!
Stellar. My favourite is the "We are the dead" reference.