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rated 3.81 / 5 stars
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Simulation - Other

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Credits & Info

Sep 24, 2012 | 8:13 AM EDT

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Author Comments

I've been playing around with procedural generation.

Briefly it's sandbox + simulation. See controls at the start.

R - generate new map
I - turn on/off info
Space - help



Rated 4 / 5 stars

it fun~~ but still need more option~ for starter.... add in food n reduce the population growing rate...... even a rabbit cant breed faster than them now.....


Rated 3 / 5 stars

I want an automatic shield around my planet that protects from meteors! I WOULD NEVER SEND A METEOR BUT I CAN'T STOP RANDOM CHANCE! Epicurus only knows my pain! I'm not all knowing, I'm not all powerful, I'm just really powerful and DEFINITELY GOOD! AND THEY KEEP DYING OF STARVATION! Why? Do trees help? I thought they did but apparently not! Does water that isn't connected to the ocean help? Apparently not because they just keep dying of starvation! Sure it's okay they won't go extinct because they're breeding like bunnies but I don't care about EXTINCT! I don't want them to die of anything but natural causes! Other things that would be good is a full log of events that I can go through any time, animals (hostile and docile and afraid of humans) the ability to introduce diseases and more importantly CURE THEM! An explanation of how The Disease works (though you could just reply to this comment answering that one) bigger than one pixel people so I can actually keep track of people not just, briefly learn their name and parentage and whether they are are parent. A hugely helpful thing would also be the ability to just drop food from the sky! "Food 0? I'm god bitch have some steak!" It's a great idea, but it certainly is still a prototype. Time control would be nice, faster slower and normal even would be great, but a scale from ten to one would be perfect, just like the brush size.

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Rated 5 / 5 stars

i think that this is a really interesting idea, but im not the person who actually puts hard work into building a civilization, im the person who puts the brush on the biggest setting and blows a bunch of towns up with meteors.


Rated 4.5 / 5 stars

Nice idea, great with city buildings and civilization , but thing i wanted in the game, but wasnt there:
Different Nations,witch can trade with each other or fight each other. easy road editor, and more ways to get fod like barns.

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Rated 4.5 / 5 stars

it has a lot of potential, as everyone said below, there can be some improvements like: random events (revolts, natural disasters, etc...), differents "countries", and some improvements involving the develop of the towns

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