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When they want you dead

rated 4.33 / 5 stars
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Credits & Info

Sep 23, 2012 | 10:02 PM EDT

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Author Comments

NG and YT total of over 45k views! THANK YOU! Keep em coming :P

'When they want you dead' is a madness story with a little different view on the 'bad guy' thing. If you find the intro boring, don't worry, just sit back and wait, there's a lot of good action later.

Kills: 178
Length: 22m15s (33,440 frames @ 26 fps, dynamic speed, interpolation)
No cliffhanger!
Lines of code: 4,400

It uses my own 3D animation engine. It utilizes not-so reliable but powerful features of the Flash Player. You'll need version 11.2.

====== IMPORTANT ======
There's a chance that you won't be able to start the animation at all. There's a YouTube link below the title for this reason. Also, make sure to choose appropriate quality (old/good/modern hardware). If you find the animation ridiculously slow, restart it on lower quality or rather watch it on YouTube.

Happy late Madness Day 2012!



Rated 3.5 / 5 stars

Needs work.


Rated 1.5 / 5 stars

I couldn't watch the whole thing for several reasons. The art style needs some work, some characters look like they are floating on air when they should be walking. The animation is way too slow and uninteresting to look at. In addition the pacing of the video is WAY to slow; some times you focus on things longer than they need to be, like the explosion of the generators. This needed way more work to be better.


Rated 1 / 5 stars

This isnt madness, this doesnt have the mindless violence with good story madness has, this is just...bad, it has an original story, but it only has a story at the beginning, after the zombie centipede, the story just made no sense! if you are focusing on story, explain it!
This is slow, i cant call this madness, the 3D added nothing to it.
Its not that the animation is slow on my computer, THE FLASH IS SLOW.
This is too long, and too repetitive, the animation is rubbish sometimes.

this is just bad, i couldnt even watch the whole thing, its just too boring.

"If you find the intro boring, don't worry, just sit back and wait, there's a lot of good action later."

Overall, good story AT THE BEGINNING, rubbish animation, repetitive and boring, too long for a "madness" flash, too slow and no action at all.

i cant even imagine me watching the whole thing.


Rated 2.5 / 5 stars

Honestly, I couldn't bring myself to sit through the whole thing. Too long, too repetitive, animation too crude, action too slow. Kudos for the attempt at 3D but it didn't really add anything to it.

If you try again (you should), maybe make it a lot shorter and spend the extra time to fix the problems I described above.


Rated 3 / 5 stars

Well, that was quite interesting. It was definitely different from other submissions I've seen, but there's quite a lot of work to do.

The plot was pretty standard for a Madness animation. Powerful bad guy, someone or some people go to try and take him out. They go through waves of enemies and a couple different enemies. It was lacking some creativity.

One of the main problems that I, and probably many others, had was how slow everything was. It was unnecessarily 22 minutes long. Many of the action scenes weren't particularly... Active. The characters moved so slowly, it was creating a bore. After all, Madness films are very heavily action-based, and no offense, but the action was BORING. It was TOO SLOW, and I'm sure many people agree. I was especially irked by the turning of heads and shuffling of feet. I remember thinking to myself, "Who the hell runs that slow when they're being chased by a monster?" Speed was an obvious issue.

I got frustrated with the some of the thought that went into this piece. The guards are just so stupid and slow. The main character with the jetpack, what purpose does he serve by landing and going into the building? Why didn't he just stay invisible the entire time? So many things are unexplained when explaining them wouldn't be too hard. Perhaps a "gauge" of how much energy he has left for invisibility. There were no set objectives. And why didn't they just land the flying box right into the middle of the compound? They could have decked it out with weapons and left whenever. Of course there's flaws with this too. It was just a suggestion. All in all, you were lacking CREATIVITY. The animation was pretty original, but still lacked anything that made me go, "Damn, never seen that before. I probably would've never thought of it either." The zombie boss that extended when eating bodies was an exception though, even if it started having a bunch of random bodies for no reason.

Another problem that I believe was present was how there was only one scene going at a time. For example, near the end when the wave of, for the most part, unarmed enemies came, what was the giant boss doing? Just standing there. One of the things that signifies a good Madness animation is just that: Madness. It wasn't chaotic, there wasn't just a whole lot going on at the same time.

Also, your animation engine has some things to work out. It would be best for the animation to stay constant throughout. Collision was also very glitchy with blood hanging in the air and characters going through each other. You tried to show that there was a 3D plane, but it just didn't work out too well. Near the ending fight scene, the moving from the foreground to background and vice versa were signified by slight shuffles of the feet. It didn't seem all too smooth; it was hard to tell where the characters were specifically standing.

The different view points were alright, but it could definitely use some work. There were parts where you could have added different view points but chose not to, and parts where the different view points offered almost nothing. The final fight scene that had the background rotating around the two fighting figures was sort of irritating. The characters weren't the focal point and couldn't be pin-pointed on the ground at all.

Some of the models weren't the most visually appealing. Specifically, the helicopters. They were way too bulky for my taste, and didn't seem very practical. Something more sleek with visible weapons would've been much better. The choppers didn't contribute very much to the story or the animation, it only created yet another enemy. On the other hand, some models were good. The zombies were great and the final boss looked pretty badass. However the soldiers were boring. Repetitive with almost no variation besides different weaponry, and there wasn't a whole lot of that either.

Overall 3/5 for originality. There's a lot of work to do, but if you manage to work out some glitches and other issues, along with some creativity, this could be great. Step outside the box. Hope this helped.

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