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Days Of Blood

rated 3.69 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Sep 18, 2012 | 10:11 AM EDT

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Angry Knight 5 Points Kill 100 enemies
Awkward Moment 5 Points Die without killing anyone... awkward...
First Blood 5 Points Kill your first enemy!
Flying death 5 Points Kill 10 enemies throwing your sword!
Shield Trash 5 Points Kill 10 Enemies using your shield
Dead from above 10 Points Kill 30 enemies throwing your sword!
Furious Knight 10 Points Kill 200 Enemies
Patient Player 10 Points Watch all the intro of the game without skipping it.
Shield Rage 10 Points Kill 25 Enemies using your shield
Vicious Knight 10 Points Kill 300 Enemies
Boom! Who's your daddy? 25 Points Kill 80 Enemies using your shield
Killer 25 Points Kill 400 Enemies
Medieval Sniper 25 Points Kill 50 enemies throwing your sword!
My Shield Is My Weapon 25 Points Kill 99 Enemies using your shield!
Shield Time Baby! 25 Points Kill 50 Enemies using your shield
Blood for Dinner 50 Points Kill 500 Enemies
Epic 50 Points Kill all 666 enemies without dying.
Live To Kill 50 Points Kill 600 Enemies! Haggr!
Ultimate Killing Machine 100 Points Kill Everyone!
Pervert! Secret Medal: Unlock this medal to view its details!
Portal! Secret Medal: Unlock this medal to view its details!

Author Comments

[BUG FIX] [V17] 04.oct.012 [spotted by Nikal]
*Sword's pickup indicator don't go away when you have the weapon in some cases.

[UPDATE] [V16] 30.sep.012
*Epic sounds added in V12 now removed.

[UPDATE] [V15] 29.sep.012
*Added Restart button. [suggested by Alexalmo]

[UPDATE] [V14] 25.sep.012
*Added QUALITY button. Suggested by a few people, triggered by Skrulz-The-Young.
*Line of 9 enemies spaced out a bit. [suggested by Ryuzaki999]
*BUG fix, intro's dead monks disapeared after restart. [spotted by me]
*Change: changed the sword indicator from text to an icon when it's on the floor.

[MIXED PATCH] [V13] 24.sep.012
*BUG Fix: enemy dont chase player if player teleports. [spotted by sargon9prod]
*Blood Optimized to avoid lag.
*Sword Indicator added to help people find it on floor.
*Wave generation fix, to avoid unfair surrounded scenario.

[UPDATE] [V12] 24.sep [suggested by jackelinblack]
*Added TAUNT action to rush enemy waves. Pressing W.
*Added kick-back action if enemies comes from behind and you turn arround.
*Added Epic Kill Combo sounds.
*Now if you lose all your lives, press A and start again.
*Normal time between waves increased (use taunt to rush them)

[BUG FIX][V11] 22.sep.012
*Fixed bug introduced while applying patch V10. The die screen didn't disapeared after death in some occasions. And key binding was firing to early... Fixed.
Sorry for that, to the people that spotted it!! :(

[PATCH] [V10] 22.sep.012 - [suggested by ojibwa]
*When you die, you now have to press a key rater than clicking on the CONTINUE and QUIT buttons. Now click A to continue, and S to quit.

[BUG FIX] [V9] 22.sep.012 -
*The highscore wasn't being saved when the game was beated. Fixed.
*Compensation: If someone who has previously beated the game opens the game (doesnt matter if he/she plays or not), it will save 666 as score in case it wasn't saved in the highscore previously. This is to compensate for this error to the past winners who figure in the leaderboard with less than 666 points, so they can enjoy leading the scoreboard as they should.

[PATCH] [V8] 21.sep.012 - [by popular demand]
*Added PAUSE option during gameplay. Pressing P.
*Added -Epic Medal- If you beat the game without dying once. [suggested by hipparata]
*Added -Awkward Moment- Medal.

[BUG FIX] [V7] 20.sep.012 - [ spotter: Chickenx5 ]
*Sword attack sometimes fires 2 times in a row for no reason. Fixed. Now it should behave as espected.

[BUG FIX] [V6] 19.sep.012
*Fix BUG generated while doing V5. I noticed right after i uploaded the file U_U sorry if anyone noticed this which was blocking the game completely. I freaked out lol.

[MIXED FIXES] [V5] 19.sep.012
*BUG fix: reported by Fooliolo: You can't play the game again after you have won it before. Fixed.
*Added posibility to skip the in-game intro dialoge.
*Shortened a little bit the range of the sword because is was too easy for my taste.
*Added a message in the versioning control system, so the users sees a message telling him to redirect to the latest version because in some game portals, the native Newgrounds API.loadOfficialVersion() wasn't working, dont know why.

[MIXED FIXES] [V4] 19.sep.012
*Added tips in the loading screen to make it less annoying to wait the loading time.
*Added a small slide effect on the knight when he hits while running, to help it feel more fluid.
*Score now is only made by the kills. Because i didn't noticed that the NG scoreboard only saves Integer values, i was using floating values.

[GAMEPLAY FIX] [V3] 19.sep.012
*RANGE of attack increased!
*Sword attack time normalized (all have now the same duration)
*A little delay was added between waves.
*2 seconds delay at the very start of the game, to allow player to setup.

[BUG FIX] [V2] 18.sep.012 -- [ spotter: mumblz87 ]
*The counter doesn't reset itself after restarting the game. Fixed!



Rated 4.5 / 5 stars

I'm enjoying this game. I tried it some days ago, but it was way too hard, and i just gave up.
Today i saw the game still here, and decided to give it a try. I was very glad to see that you made a lot of changes and fixes, and now it's much more enjoyable.
I would like to report you something, tho:
- The line coming from the right screen (i think they are 9), it's VERY hard, maybe a little too much. The timing must be perfect for every skill or you'll die for sure.
- When you kill someone by throwing your sword, you'll get covered in blood even if you are 2 km away, lol. It's not so important, but it should be easy to change it!
- Sometimes, when you throw your sword, and you move immediatly to recover it, you start going in the opposite direction. (i.e: i threw the sword to kill an enemy on the right, and i immediatly moved right..but the knight moved left!).

Besides, excellent work.

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Rated 3.5 / 5 stars

It is a fairly good game. Fun to play. And even though the music is one loop, i can't really say it's bothering me, you can say it has the same effect as the first game in the legend of zelda series. You doesn't simply go tired of the soundtrack.

But now for the bad sides of the game. The game had only a few bugs, but the bugs where quite annoying. One of them is that sometimes when you dashes your shield against the foe, they seems to get you even when you normaly would get a succsessfull hit. Not to speak of when two walks into eachothers, at times the first mannages to get you because he is a tad to close, so you punches true him, and hits the guy behind, leaving you free to attack. And a thing you should fix is that you still should be able to kill the guy even though they are about to cut the vergins troath. It's REALLY annoying when I tries to stop one by trowing my sword, and it goes stright true the foe because he reached her.

But else from this, a really great game. Never think i would mannage to make anything like this.


Rated 4 / 5 stars

This is a good game, but here's the thing. I have a shitty comp. And due to this fact, framerates are very inconsistant. Because of this, the timing required to play this game efficiently is nigh impossible to maintain. I would ask for a quality button. Let those of us with terrible computers have a shot at this game! Just a quality button, that's all I ask.

Other than that...4/5. Very good game. At most I would say, add some variety to the enemies. Let them all have the same TECHNICAL specifications, but maybe some different skins for them? 666 of the same hooded fellows with sharp daggers running in the same way and with the same animations can be a little drudging. Still. Keep up the good work.


Rated 5 / 5 stars

The game goes well, even on the hardest browsers the concept is just superb, the idea of an upgrade system is a good idea even if it is not absolutely necessary, keep up with the great work, hope there is a second episode in preparation ....


Rated 4 / 5 stars

The game flows well and looks great, but when ever there's multiple cultists close together it seems the range of their attacks are random and hard to time.

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