this is a nice game... albeit not having cheese, but the entire game is a little hard on ppl... but basically it gets annoyin. good and not some 'press the button crap" but not worth ur time to see ending
It was an alright game. The sliding aspect is alright, but it is just frustrating and pointless. I like games where you stop on a dime so that's just a personal preference. I enjoyed how a level would change once you would begin walking back the same way after a dead end; but I have an issue:
I beat the game the first time through with the true ending or as you say:
"With a key in my hand."
Now I expected that beating the game this way would not only unlock the "TRUE" ending, but the standard "beat the game" medal as well.
I earned the true ending, but the "beat the game" medal wasn't given to me even though technically I did beat the game. Now if the other medal said "bad ending" and one said "good ending" then I would be okay with it, but as it is your other medal says "beat the game", which I did and still don't have that medal.
Now I have to play through the game again to get the less than pro ending, thanks.
Aside from that the game is visually pleasing and so is the music to some extent. (Though I turned off the volume because music distracts me.) So for a contest with quick levels it is good, but I still have some other major concerns as well...
First off: I don't press a button to start a level, it just starts. Every time I die it jumps right back into the action. Now I can completely understand your approach so this isn't huge which is why I cover it first, but I really need a response to see if you just didn't think about it or you did this intentionally. I'm curious as to why you made this decision.
Second, where is the quality control?
Third, why do you not have WASD compatibility? You do realize that WASD is possibly the most common hand control for people to use in flash games, right? I find it the easiest and not to mention the reason for the ability to switch between WASD and arrow keys is so that if you are left-handed or right-handed you have a control scheme that is within your favor.
Lastly, the opening sequence is in French? Don't get me wrong, I mean the tutorial was great and all and very self explanatory... but I still don't know what the start key was since I basically just pressed random buttons on the keyboard. Was it the space bar? I'll never know. All I know is if you had the time to put in the controls in the description box below for the game then you could have mentioned something there about the start button...
3/5. I loved the concept and even the general execution, but those small details are very important to me.
Nice game, I like how it's non-casual oriented.
Regarding the true end, the author made a mistake in the description - it is not the last level that you must play differently, but the second one.
I wanted to like it - I got the first level on my first try with zero problems. Then the second level hit and I just couldn't do it. I must have tried near fifty times but even with the smallest touch on the ledge before jumping the next one still got me killed. I'm just not sure what else I can do. To top it off when I scrolled down to look at other reviews I came back to find myself floating through the wall apparently. I can't seem to get out of there. None the less, I like the feel of it, the controls were nice and it was a good concept. Overall I think its a success even if I'm not having any, good job!
Cute little game. The music really adds to the overall feeling, the controls are fun, and the monster is sufficiently anonymously evil to propel you along.
If you want to know how to get the secret ending, just read the following backwards. (Done to make spoiling more difficult.)
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