Idea was great, execution should have been more polished. The jumping felt off, not during the longer gaps, but whenever you had a single block to land on, it became frustrating. The visual style was beyond lazy, but I understand you were under a time constraint, so eh. A silhouette style such as in Limbo or Coma would have worked well. It pretty much felt like Mario with a limited range of view and a forced, breakneck pace. But still good.
I love the idea of this game and the art and style and all of that. keep up the great work!
It was a pretty decent game.
Like most though, the lag cost me my life more times than actually getting caught by the monster or the spikes combined.
It was really frustrating, which is a good thing. No point in playing a game that makes you feel nothing at all.
Anyways, I'll give a 3.5
I would have given a 4/4.5, if not for the lag. :L
Good concept. I cant see anything. the game is so damn small...
For a game with only a few levels, I really enjoy it. Getting the second ending kept me occupied for a while. I do wish the hidden ending would have had more to it though...
For those who don't know how to get the second ending: on the level where you have to pick up two keys (the third level I think), when you get to the gold key next to the silver door, don't open the door; turn around instead. Unless you're a pro at platformer games (unlike me), you're going to spend quite a bit of time getting the second ending.