Idea was great, execution should have been more polished. The jumping felt off, not during the longer gaps, but whenever you had a single block to land on, it became frustrating. The visual style was beyond lazy, but I understand you were under a time constraint, so eh. A silhouette style such as in Limbo or Coma would have worked well. It pretty much felt like Mario with a limited range of view and a forced, breakneck pace. But still good.