Good, but could use some AI work. In particular, the minions priorities (fighting baddies and dying instead of reproduction) and their bizarre habit of engaging enemies not presently engaged (almost always resulting in death), as opposed to helping comrades.
Level 4 is almost impossible -_-;
Insainly well designed for a 48h game. Moving works, and thost flying termited of doom clear the house faster than any pestilence. Could be harder and still to fit to casual gaming-genre.
This could / should be a rogue-like, and even then should be longer.
Â½ points for not reseting after last stage.
Now, 48 hours came and went, so start coding. ;)
Now about html5 version, flash will be gone in few years.
Tooo short....so goood
An interesting take on a tower defence game; this was surprisingly enjoyable and worked well. A fun game to pass the time.