Escape from the VBP

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Upgrade your ship, buy weapons, collect coins and escape from the Very Bad Planet in this fast-paced action/arcade game!
Some explanations, hope they help:
- The indicators of the health and ammo are at the bottom of the screen
- The ammo indicatoir appears when you buy and equip a gun (by clicking on the gun in the shop and then Use button) and increase the maximum ammo number.

EDIT: Just made a little update, hope you like it:
- Coins have slightly bigger hitbox, now it's easier to collect them
- The difficulty of the game when closer to the end is increasing, adding some more challenge
- After the teleporting is completed, the ship is indestructible for a few seconds, so it won't suddenly run into walls:)


Okay... My thoughts on this:

Way too easy, i finished in less than ten tries and even got 4th place in the top 100 without even trying. The game itself gets repetitive after the fourth try because there isn't anything else to do, you can beat the game without firing a single bullet (making weapons useless), and it isn't a challenge to dodge stationary obstacles. This game needs more juice, maybe moving obstacles, a boss and maybe a mid-boss to give use to the gun, more distance (the game is too short), stuff like that. You could make something great out of this. Keep working.

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meinlogin responds:

Hey, thanks for your opinion. I won't change this game, but if I ever make a new version or some kind of sequel, it will definitely will have more items/upgrades and infinite (arcade) mode.

Can't say I was all that impressed with the final product. While it was quite pleasing to look at (The environment shifting along the color spectrum as an indication of progress was quite nice), and the controls were nice and tight, there isn't really a good base for a game here.

There is a plot, but it's so vague and unclear that it might as well be non-existant. The only threat besides the semi-random, predictable projectiles of unexplained origin (missiles? other ships?) is a player's complete inability to move their mouse. Ammo packs are frequent enough that the environment never feels like something you need to worry about. Combine this with the slow crawl of your ship and handing players enough money to buy the best items right out of the starting gate and the result is that you never feel like you're being challenged. Consequently, there is no feeling of accomplishment for beating the game.

There are a lot of games on NG that have a lot of ambition, but so little polish that they become unplayable. You've accomplished the exact opposite here. I am disappointed in the shortcomings, but it's very apparent that you have the skill to produce something much better.

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meinlogin responds:

Thank you for your opinion. The vagueness of the story is intentional, wanted to make it as simplistic as possible:). About the controls: there is upgrade which really improves the handling of the ship, it should help. And about the challenge: I've got lots of such suggestions. The issue is that different players play differently. I should have done difficulty selection here, but missed this thing.

Am I missing something? I only get two bullets on my gun and then I can't shoot it for the entire round?

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meinlogin responds:

Yeah, this game is more of avoider type, and not shooter. But you can catch green bonuses, they replenish your ammo.

its okay

Gun does not work
Bomb neither

meinlogin responds:

It looks like a bug, but I haven't seen it before. To use the gun you need to but it, the equip (Use button), and buy some bullets.

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Credits & Info

3.71 / 5.00

Sep 4, 2012
11:50 PM EDT
Action - Shooter - Horizontal Flight