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Imperfect soul 2

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Author Comments

So here is my second game. Originally, I planned to use animation and code of the previous game and just make some new levels. But in the end I decided to first improve the animation then code and as a result all of this took almost a year and a half. Still do not think the time was wasted. After all as a result, I came as close to the token being a valuable game, but now I would like to do a little different game.
A - move left D - move right
W - Jump S - sit down (look to the bottom)
Left Arrow - attack Down arrow - interaction with the object
P - pause digits - select options
Click on the screen to change the language (Russian \ English)

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This was a lot better than the first part! Sadly the same can't be said about the bugs... physics were still very buggy, and 3 different glitches caused me to get stuck and have to start over again.

What I liked most compared to part 1 is that this had more varied environments and felt longer and more progressive, as well as more characters and objects to interact with. The quality of the art was also better, especially the modern levels.

Graphics are nifty, but it's clearly incomplete. The controls are loose and when I run into an enemy, I can't attack it, despite pressing every button on my keyboard.

i couldnt go anywhere, i was just kind of stuck in a crater and the combat didnt work very well

Credits & Info

2.63 / 5.00

Sep 3, 2012
7:26 AM EDT