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Goin' Mental

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Catatonic 5 Points

Pause the game with P or Esc

Corporate Conspiracy 5 Points

Visit Newgrounds

Head Examination 5 Points

Kill a bouncing head

Stalker 5 Points

View the credits

Paranoid Delusion 10 Points

Stab out the eyes

Self Loathing 25 Points

Burn away your sobbing doppleganger

Murderer 50 Points

Blow the worm to smithereens and beat it to a pulp

Obsessive Compulsive 100 Points

Conquer the time trial in under 3 minutes

Author Comments

Perhaps it was the chronic rage which put you in this state... you stand, your arms pinned across your chest with no way to free yourself in some sort of white jacket. You can't remember much... not even your name... but you feel a consciousness near you, a great evil. You feel yourself picked up and led into a room. How long were you waiting out there? You can't remember that either. Now, as the door slams shut behind you, the white walls begin to transform... the pressure of the consciousness is great. A panic sets in; you begin to sweat as voices and cries echo around you. It has come.

Survive the increasingly difficult waves of enemies by carefully dodging them. Note that certain enemies kill other enemies.

TharosTheDragon (8-29-2012): People have been saying the bomb in round 3 doesn't respawn sometimes. I don't know why that happened, but the game now regularly checks to see if the bomb has respawned and respawns it if it hasn't. Let me know if there are any further problems.

TharosTheDragon (9-4-2012): Supposedly in order for an enemy to spawn on top of you it would have to randomly generate its coordinates to be on top of you 500 times in a row. That is to say, it should never happen to anyone. But people have been complaining about it all the same so I've now updated the random generator to use polar coordinates and ensure that enemies always spawn really far away from you. I've also fixed my last update so that two creepers shouldn't appear at once. Let me know if there are any further problems.

People are complaining about the hit boxes and I'm not sure why. Remember to take perspective into account. Your image can appear to be overlapping with the image of an enemy without your 3-dimensional spaces actually touching. That is to say, you will hit an enemy when the part of you that's touching the floor overlaps with the part of the enemy that's touching the floor. Also if you're getting lag you should turn down the quality by clicking on the Q.

TharosTheDragon (9-22-2012): Thanks to hourder I discovered a typo in my randomizer that caused enemies to always spawn at the top of the screen. I fixed it.

=====
Samulis (1/2/2013):
Final boss battle music can be found here for those interested-
https://soundcloud.com/sa mulis/battle3-loopable

Reviews


its ok but i died way to fast and way to many times to enjoy it and then in full screen i could not use the "a" "w" "s" "d" keys to walk only arrows :/



very fun and good animation I am just worried in case that happen's to me


People find this review helpful!

Boss Battle Starts....

My reactions ... BOMBS?! WHAT IN THE BLAZES ARE YOU TALKING ABOUT!!??


People find this review helpful!

This game... is... one of the best short flahses i can find in here. Im surprised of how i never watched this one before, the Art and the gameplay is wonderfull, I favorited it and gived 5/5. I wish to see more games like this one in here.
- Also the heads are little trickys and the worm too.
- Poor isaac...


samulis responds:

Hehehehe.. glad you like our devious game. I'll let the artists and programmer know. :)


it's alright.could be better if you beat enough enemies you could rip the rope tied to you,then fight.


samulis responds:

But what's the challenge in that? :P

Our goal was to make the game challenging and require strategy, not just a run-of-the-mill hack-n'-slash.

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Credits & Info

Views
118,904
Faves:
152
Votes
2,648
Score
3.56 / 5.00

Uploaded
Aug 27, 2012
3:30 PM EDT
Genre
Skill - Avoid
Tags