what i really think about this game is its ok even though i am a brony it gave me a chance to shoot my least favorite cheracter and well i got a crapy score......animations r ok although alittle too exagerated on look and im glad u forgot one pony which i shall not meniton her name ill give u half score cuz of being a hater retard and not trying to give things a chance
please make a sequel using fursuiters furries please? this game is awesome, but is missing furries.... thanks
Ahh...... finally.... I wanted to kill these f*%$@ ponies for a while now...... ah.. WORTH IT! And @below me 2
man i been wanting to kill those ponies ever since they killed star scream.
did any one see that episode of death battle star scream vs rainbow dash
I am a brony, so I did not find the game much fun, but I am not rating on that, but on the technical proficiency of the game construction, and the shier creativity of the idea, which is kind of ???.
On the one hand the intro clearly illustrates the mindset and logic that shows why people hate My Little Pony so much, for some the constant positivism and joy induces an equal and opposite reaction, others have painful childhood memories associated with the show or toys. On the other, this is not the first, nor the fiftieth "shoot at something that annoys you" game on new grounds, so it is not new or exciting. Base creativity: 2 stars.
Further obviously I can not rate the pony and brony art very highly, it is poorly done, you would have done better to copy paste from one of those many sites you ran into that pissed you off so much. _However_: the art from the intro, while in a simplistic style, was impeccably done for what it was, and thus the art receives 3 stars.
Now we come to the area where the game shines. Not the content, but the superstructure on which that content is hung. I found not one flaw in the game's construction, except that weapons were not fully balanced and the game did not increase in difficulty at all over time as has been mentioned by others, but for me the difficulty was sufficient that it did not significantly detract from the game play.
However there were no glitches, no coding errors that could crash the game unlike many of these quickly kitted together games. The play was workable, the controls responsive, the weapons distinct but mostly playable, and the targets linked to pictures so that the game worked smoothly.
Mechanically, the game was almost perfect. Rating: 4.5 Stars.
Aggregate score: 3.5 Stars
In closing, I would encourage you to reuse the base code if you ever encounter another subject that annoys you as much as this did and has fans as devoted as this one, but take a moment when you do to improve weapon balance and allow reloading and weapon switching outside of cover.