Reaching Finality

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Impossible to go alone! 5 Points

Get the pitchfork

Heart Master 50 Points

Collect every heart in the game.

You Won! 50 Points

Beat the game.

Daredevil 100 Points

Beat the game with three hearts.

Author Comments

The story of a man and a spirit trapped on the Earth. Embark on a journey to help the spirit get to the afterlife.

Arrow keys: Move
Z: Interact with objects and advance text
X: Attack (when you can)
ENTER/P: Pause
V: Change volume
M: Mute

~!~Save your game from the pause menu~!~

Soundcloud: http://goo.gl/Qpr9g

~August 18th 2012~
* Fixed the bug where the boss could leave and never return.
* Potentially fixed the blue one-eyed enemies going into solid tiles.

-July 31st 2012~
* Fixed a bug where a door would reset your items to your last save.
* Fixed places where you could walk off screen
* Other small fixes


I'm diggin' this game. Makes me want to play Link to The Past! Gotta love them adventure games!

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I have but one suggestion, make the chests containing hearts a different color/more obvious for people who are going for the badge :)

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Kcori responds:

A good suggestion!

I'm very pleased that I came across this game, as I found it to be one of the more enjoyable Flash game experiences I've had in a while. The comparisons to Zelda and EarthBound are certainly valid, although in some ways I enjoyed this game more than both of those. Something I particular enjoyed was the music; I found that the music contributed to an overall sense of calm and pleasantness even in the game's more frustrating moments. I also enjoyed the game-play, as well as the story in contrast to the visuals... almost like Harvest Moon meets Secret of Mana.

I really wanted to give this game a perfect score, but, as others have mentioned, there is the issue of difficulty. Some of the enemies are obviously frustrating. The bats are about as annoying as any flying enemy in games of this type, but the rock-spitting creatures, to me, were uniquely frustrating. They're not completely unmanageable, however, and in several areas I think less of them would be sufficient rather than a complete change to their design.

Of course, as others have said, the save system is the most frustrating aspect of the game, but really only in the palace area. Although I wish that I could restart in the room I died in, I think that the palace is small enough that it's not completely unreasonable to start back at the beginning. However, I find it infuriating that I cannot save at the boss level, and knowing that I'll have to start back at the beginning after being killed by the boss really makes me just want to quit playing. To be honest, this one aspect is really the only reason I feel that this game doesn't deserve a perfect score.

Despite this rather large flaw, overall the game makes for a very pleasant experience, and I think it deserves a try from everyone.

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Wonderful game, reminded me of Zelda a lot...but the glitches are a tad annoying. At times in the first dungeon I would start "walking" on the walls and above the designed play area and in the beginning of the first dungeon I paused after dying only to be killed by a bat and after that not being able to pause, move, or attack...meaning I had to refresh. Glitches are never fun, and they could be fixed a bit more, but other than that this is a very nice game.

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Great game ! I love it, it is exactly fo this king of game that I'm on NG...
Cool and fun + humour inside, thus 4,5/5 for me, almost perfect !

For being "constructive", I will just say also in my review that :
- It's just a little short
- There's no other "weapons", or other character that you can eventually help, and that's a pity.
- The Storyline is no explicated enough in my opinion
- A "special attack" with all the hearts would be great (reminds me anoher game, but which ?? :D)

But definitively, you have made a great job, thank you !

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Credits & Info

3.53 / 5.00

Jul 31, 2012
4:47 PM EDT
Adventure - Other