Reaching Finality

Share Collapse


Log in to save your medals! Don't have an account? Create one for free!

Impossible to go alone! 5 Points

Get the pitchfork

Heart Master 50 Points

Collect every heart in the game.

You Won! 50 Points

Beat the game.

Daredevil 100 Points

Beat the game with three hearts.

Author Comments

The story of a man and a spirit trapped on the Earth. Embark on a journey to help the spirit get to the afterlife.

Arrow keys: Move
Z: Interact with objects and advance text
X: Attack (when you can)
ENTER/P: Pause
V: Change volume
M: Mute

~!~Save your game from the pause menu~!~

Soundcloud: http://goo.gl/Qpr9g

~August 18th 2012~
* Fixed the bug where the boss could leave and never return.
* Potentially fixed the blue one-eyed enemies going into solid tiles.

-July 31st 2012~
* Fixed a bug where a door would reset your items to your last save.
* Fixed places where you could walk off screen
* Other small fixes


I'm very pleased that I came across this game, as I found it to be one of the more enjoyable Flash game experiences I've had in a while. The comparisons to Zelda and EarthBound are certainly valid, although in some ways I enjoyed this game more than both of those. Something I particular enjoyed was the music; I found that the music contributed to an overall sense of calm and pleasantness even in the game's more frustrating moments. I also enjoyed the game-play, as well as the story in contrast to the visuals... almost like Harvest Moon meets Secret of Mana.

I really wanted to give this game a perfect score, but, as others have mentioned, there is the issue of difficulty. Some of the enemies are obviously frustrating. The bats are about as annoying as any flying enemy in games of this type, but the rock-spitting creatures, to me, were uniquely frustrating. They're not completely unmanageable, however, and in several areas I think less of them would be sufficient rather than a complete change to their design.

Of course, as others have said, the save system is the most frustrating aspect of the game, but really only in the palace area. Although I wish that I could restart in the room I died in, I think that the palace is small enough that it's not completely unreasonable to start back at the beginning. However, I find it infuriating that I cannot save at the boss level, and knowing that I'll have to start back at the beginning after being killed by the boss really makes me just want to quit playing. To be honest, this one aspect is really the only reason I feel that this game doesn't deserve a perfect score.

Despite this rather large flaw, overall the game makes for a very pleasant experience, and I think it deserves a try from everyone.

People find this review helpful!

When i want to play Zelda i put on my N64..
Too boring and repetative. The sounds were annyoing too.

This is like the country cousin of Link's Awakening - good concept & theme

Good game. I was having fun and thought "You know what this game is really good", until next thing i know im dead in the palace to a cluster f*** and have to restart it all over again. Needs a better save system like i you die in a room you respawn at the beginning of that room not all the way at the beginning of the palace.

It's a good game, well made with interesting environments, some pretty hard gameplay and some fun elements. The plot could have been better, but that's not really any problem for a flash game. It was enjoyable and the enemies were varied, even those damn bats.

But... it's ridiculous in its difficulty. You gave us no warning that saving inside the dungeon was pointless, so I wandered for half an hour, reached the boss, got spanked, and that was that. Half an hour wasted. I'm not playing through that again.

Consider resetting to the start of the level on death rather than the frankly absurd resetting of half the game, and also remember that as there is backtracking involved, try not to swamp the end points with enemies - a lot of the time, I re-entered the room to find myself covered in bats and those rock monsters, with damn little all I could do about it but watch as they removed all my hearts. Perhaps turn off the respawn, or create more safe areas around the doors.

I'd also like to see more weapon versatility, like some form of throwing weapon? But it was well made, just a little too infuriating to play through.

Kcori responds:

You're supposed to restart at the start of the dungeon, but you don't have to get all the keys or hearts again or unlock any doors. I don't know if you noticed that or not, because it makes re-reaching the boss a lot quicker.

Click on an icon to vote on this!

Credits & Info

3.53 / 5.00

Jul 31, 2012
4:47 PM EDT
Adventure - Other