If you turn around too fast you die. For example if you're moving right, you can die if you press up and left quickly.
I will try to fix that bug. Thanks.
EDIT: Bug fixed.
Very challenging but very simple which is usually the pattern but here the pattern changes as were talking about a spinoff of a classic so good job with the irony.
There was only one problem at one point the little bugger kept going back and forth between the boundries which made it very hard to catch him good work id like to see more of it
Thanks. Do you have any suggestions for making it easier to see him on the edges?
its a fun game to play but the only problem i have is i go on normal and its hard as shit for me to beat a single match. 5 stars
Aye, a lot of my games are known for being at a higher difficulty level. Hard campaign is pretty insane, even by my standards :P. Thanks for the 5!
I don't know how hard it is to make games because I make animation but that wa interesting, I just didn't really like the flow of the game and that you couldn't really stay in the action as the bricks were so lengthy apart. Thus the concept was different and innovative, Keep it up
The distance is needed for the longer snake sizes. I was going to do a scaled effect for smaller sizes but simply ran out of time. :(
Its pretty good and an interesting twist on all of the other snake games you see everywhere. Only one problem with it, it got really boring after a while.
Any suggestions for keeping it interesting long-term?