rinse, recycle, repeat. the game does not change as you go up in level. i did not see what the point of collecting all those gems (unless they determined how many upgrade points you got) also, the having everything tied to the left click, makes the game not understand what your request is, like you want to fire a rocket, and you boost into the target you wanted to shoot. also, the rockets are pointless.
This was... okay. Honestly, although it was fun briefly, after a while it starts to seem like a rip off of Goin up, without as much content, and it's far too easy for modern gamers. I'd advise you to try to make your games a bit harder, and spend more time on development and fleshing out ideas.
Nothing new or groundbreaking.
What defines video games and flash games in general is to try to utilize new ideas or innovate old ones, creating games that are astoundingly fun to play, and may even immerse you into it. This, however, does nothing of the sort.
It's a basic collecting game with somewhat generic artwork. The abilities are a nice touch, but the game is suprisingly easy without them, which makes the gameplay seem wierdly unbalanced. I pretty much ended up saving all my points until I could sink them allinto the magnet ability, and NOTHING ELSE! Although, I did end up follishly putting a couple points into my rockets on one run, which ended up being useless, since I could avoid most of the obstacles with ease. Plus, the lack of music kinda kills the atmosphere of the game, making it all the more mindnumbing to play, and not in a good way. And although the idea of a survival mode is somewhat nice, it doesn't really shine due to the game's flaws through and through.
In the whole of it all, the game apparently wants us to have fun with it, but with a generic layout, lack of music, unbalanced gameplay, and a difficulty curve that could insult a 3rd grader, the final product comes off as awkwardly incomplete and lackluster.
Fascinating game, i loved it.
Fun an addicting, I could play for a long time :)