Intruder Combat Training

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Agent Performance
1. guilermeacs 2,055
2. auditor122 1,810
3. nadie777 1,615

Author Comments

I recommend playing in Chrome for the best performance!

Front page, daily 2nd and a great score! Thx guys!

! [ Intense physics and graphics - dual core recommended! ]

! [ Play the tutorial! ]

! [ log in - the game uses online saves (and local for safety) and is saving everything automatically ]


It's been way too long but it's finally here! I'm very proud to present my first full-fledged game.

More than a year in the making, Intruder CT is an action-packed, 2d side-scrolling tactical shooter ("multiplayer" with bots), built on one of the most advanced 2d shooter engines - mGine by mmankt.com

Welcome to the elite international special forces recruitment program.
In order to become the "Intruder", you need to complete the Combat Training. Engage in DM or TDM matches on 5 beautiful and unique maps and complete missions in order to unlock new equipment, gear and weapons for characters or just have a blast in the free play mode. Logged in users can unlock medals and get the top high score for finishing the missions. (you can see you missions score by clicking stats in the customization menu)

While designing this game I tried to focus on creating an amazing action packed experience with deep gameplay mechanics so i had to create a top-notch engine that uses techniques known from modern console and PC titles - fluid skeletal animations, particle effects with full physics, detailed graphics, full sound system with stereo and destruction physics.

I hope you'll love it as I do and you'll see how much work I've put into it and how this game goes beyond typical flash games in both details and the presentation - everything for you guys! This is only the beginning...

Now go play and kill! Leave your review and vote high, maybe give me a fav, would you kindly?

Thx to everyone who helped me: my friends, the fans on my NG blog who bothered me about the release and didn't forget it! Also Tom and all Newgrounds for sponsoring,mike for helping with the save api implementation and MindChamber for testing since the beginning. More details in the game's credits!

Choppy fps? Play with the options - turning off HQ particles, decals and anti-aliasing will help the most
Sorry for the spawn system problems! I'm designing a new system that hopefully will work much better - the current one is the 3rd in this game and i was satisfied with it but seeing many complaints i'll try to do something about it. The spawing is not random, the system is going through all spawn positions and checking if they're safe but you must understand that finding a good spot on the maps with 4 players DM is really hard that's why the system has problems.

[ you can freely distribute this game on your sites, if you want the file or a site lock license PM me or mail: contact [at] mmankt [dot] com ]

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The physics and gritty style is really great. It reminds me of Simon Hason design. Great game, definitely worth playing. However the game becomes repetitive after a while, but other than that, it's awesome.

I really love this game, but it has some flaws
Like for example, the spawns positions...
I can kill...lets say Gibson, and after around 4-5 seconds he respawns, but right behind/infront of me, giving me little to no time to react, and plus the spawn protect, to die instantly, and in more than one map (Warehouse, Vacant, Bridge and Train respectively)
And most of the time it's quite frustrating
On the other hand, The Shotguns are a little bit overpowered, Other than that it's an amazing game

reminds me of raze or strike force heroes. Considering how much time I've put into those 2, this is pretty similar, and for me that's a good thing

how to get two secret medals ?

I got the badge with 100 kills and 50 headshots,but i didnt get the badge with 10 kills&headshots ;-:

Credits & Info

4.47 / 5.00

Jul 20, 2012
1:21 PM EDT
Action - Shooter - Run 'n Gun