Intruder Combat Training

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adept 5 Points

Kill 10 enemies.

headshot 10 Points

Get 10 headshots

killer 25 Points

Kill 100 enemies

specialist 50 Points

Get 50 headshots

agent 100 Points

Finish all 10 missions

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

I recommend playing in Chrome for the best performance!

Front page, daily 2nd and a great score! Thx guys!

! [ Intense physics and graphics - dual core recommended! ]

! [ Play the tutorial! ]

! [ log in - the game uses online saves (and local for safety) and is saving everything automatically ]


It's been way too long but it's finally here! I'm very proud to present my first full-fledged game.

More than a year in the making, Intruder CT is an action-packed, 2d side-scrolling tactical shooter ("multiplayer" with bots), built on one of the most advanced 2d shooter engines - mGine by mmankt.com

Welcome to the elite international special forces recruitment program.
In order to become the "Intruder", you need to complete the Combat Training. Engage in DM or TDM matches on 5 beautiful and unique maps and complete missions in order to unlock new equipment, gear and weapons for characters or just have a blast in the free play mode. Logged in users can unlock medals and get the top high score for finishing the missions. (you can see you missions score by clicking stats in the customization menu)

While designing this game I tried to focus on creating an amazing action packed experience with deep gameplay mechanics so i had to create a top-notch engine that uses techniques known from modern console and PC titles - fluid skeletal animations, particle effects with full physics, detailed graphics, full sound system with stereo and destruction physics.

I hope you'll love it as I do and you'll see how much work I've put into it and how this game goes beyond typical flash games in both details and the presentation - everything for you guys! This is only the beginning...

Now go play and kill! Leave your review and vote high, maybe give me a fav, would you kindly?

Thx to everyone who helped me: my friends, the fans on my NG blog who bothered me about the release and didn't forget it! Also Tom and all Newgrounds for sponsoring,mike for helping with the save api implementation and MindChamber for testing since the beginning. More details in the game's credits!

Choppy fps? Play with the options - turning off HQ particles, decals and anti-aliasing will help the most
Sorry for the spawn system problems! I'm designing a new system that hopefully will work much better - the current one is the 3rd in this game and i was satisfied with it but seeing many complaints i'll try to do something about it. The spawing is not random, the system is going through all spawn positions and checking if they're safe but you must understand that finding a good spot on the maps with 4 players DM is really hard that's why the system has problems.

[ you can freely distribute this game on your sites, if you want the file or a site lock license PM me or mail: contact [at] mmankt [dot] com ]

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i really like this game

・You can break some In-map Objects.
・You can Change character's Outfits.
・Graphics are good.
・Vests Changes your ability. (Such as Increases Ammo You can have.)

・You can't Customise your Weapons.
・Can't spawn More than 3 Bots.
・Some weapon's specs Are incorrect. (M249 holds Only 45 rounds In 1 ammo belt.)

maybe no one has the slightest idea what I'm going to say or maybe find it interesting, anyway.
I think it's really stupid but the game's author could even do a '' Prop Hunt '' mode in the game ... ok ok this is bizarre but from where I got this idea, I realized (since I started playing this wonderful game) that there are several random things scattered across the map from metal brass, cardboard boxes, crate baskets to some small objects like gasoline cans, and fire extinguishers that can save you after it fires a shot in the direction of your head, but well the creator could take advantage of these objects to make a Prop Hunt mode with perhaps AI or Multiplayer Local or Server. just a beast suggestion that everyone will react '' WTF '' or '' ROFL ''
thanks to you who reacted '' Happy '' as support xD

(Im the guy above but this account is hacked)

The physics and gritty style is really great. It reminds me of Simon Hason design. Great game, definitely worth playing. However the game becomes repetitive after a while, but other than that, it's awesome.

I really love this game, but it has some flaws
Like for example, the spawns positions...
I can kill...lets say Gibson, and after around 4-5 seconds he respawns, but right behind/infront of me, giving me little to no time to react, and plus the spawn protect, to die instantly, and in more than one map (Warehouse, Vacant, Bridge and Train respectively)
And most of the time it's quite frustrating
On the other hand, The Shotguns are a little bit overpowered, Other than that it's an amazing game

Credits & Info

4.46 / 5.00

Jul 20, 2012
1:21 PM EDT
Action - Shooter - Run 'n Gun