60 seconds to live

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Survivre 60 secondes, and Obtains the best score


I got a grand total of 0. Graphics wernt amazing but for a first game perhaps, it was a good attempt.

Well, I came second in the leaderboards, huzzah! But onto the review... This is a very fun game to play. You have 60 seconds to kill every zombie/monster in the wave whilst making sure you don't become their next meal. There are a few drawbacks however. The first is that parts of the interface are too small to see clearly e.g time left, ammo pickups and ammo remaining. Next is you only have a pistol and a few grenades, NO OTHER GUNS AT ALL! More types of guns for various situations would be a great improvement. Also the controls could use a tweaking or at least give us the option to tweak them ourselves. Changing the movement keys to WASD would give us easier control as we need to take out hand off of the shoot/move keys to throw a grenade. A few more stages/levels/maps/terrains etc. would be a nice touch. I don't want to have to look at the same dull brown floor all the time. Some obstacles like cars almost seem to be part of the floor and I often found that I walked into them or tried to shoot through them so it would be better if they stood out more.

- Fun to play, a decent time-killer

- Small interface and icons
- Same dull terrain every wave
- Lack of variety in weaponry
- Awkward controls
- Obstacles don't stand out

2/5 Stars Worth about 30mins to an hour of your time but not worth trying to get 1st place on the leaderboard!

I got fifth place on the score board :D

Tough, but rewarding. Nice effort in making this game.

Okay. This is an okay game. But It has a lot to improve on. First off. Using the mouse and arrow keys to move is okay. But if you want to go and throw a grenade in a tight situation, your character has to stop and you have to take your hands off the arrow keys and press the space bar.

Ways this can be improved:
Set character movement to wasd keys

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Credits & Info

2.58 / 5.00

Jul 18, 2012
4:57 AM EDT
Action - Shooter - Multidirectional